[ELD] Fires of invention (Vandal Es)
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Fires of Invention
Enchantment
You can only cast spells during your turn and you cannot cast more than two spells each turn.
you can cast spells with converted mana cost less than or equal to the amount of land you control without paying their mana costs
Tell us how many you want and get lost
https://vandal.elespanol.com/noticia/13 ... gathering/
Enchantment
You can only cast spells during your turn and you cannot cast more than two spells each turn.
you can cast spells with converted mana cost less than or equal to the amount of land you control without paying their mana costs
Tell us how many you want and get lost
https://vandal.elespanol.com/noticia/13 ... gathering/
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What.... what? That's crazy...
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RxPhantom Fully Vaxxed, Baby!
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Haha! That's basically what I came to say.
How can this be broken in half, I wonder?
Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! Last Updated: 5/26/24 (Modern Horizons III)
- Impossible
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It cost 6 mana less than Omniscience, I don't think we can compare the two, they function very differently.Impossible wrote: ↑4 years agoWhy does it feel like red just keeps getting worse versions of blue's effects? First it was looting, but worse. Then it was card draw, but worse. Now it's Omniscience, but worse.
A mana tripler? For four mana? Seems potent - the base case of casting two X-drops per turn when you have X lands is pretty good, and if you have something to spend your mana on, even better (ex: activated abilities like Kenrith, the Returned King). I suppose that the main draw of mana doublers is getting to ramp into more expensive things (like giant X spells), or casting lots of spells in a single turn (often because you're storming off with land untap effects), which this doesn't support.
....it's a powerful effect, so I imagine someone will find a way to break it.
....it's a powerful effect, so I imagine someone will find a way to break it.
Omniscience cost way more mana. That's like saying that Bloodbraid Elf is worse than craterhoof behemoth.Impossible wrote: ↑4 years agoWhy does it feel like red just keeps getting worse versions of blue's effects? First it was looting, but worse. Then it was card draw, but worse. Now it's Omniscience, but worse.
Red has recently got a lot of powerful cards:
Anyway, this card works well with cards like Living End and Restore Balance.
Current Decks
Morophon, the infinite Kavu Eowyn, human tribal Legolas, voltron control Tymna/Ravos cleric tribal Neheb, Chicago Bulls tribal Edric pauper
Retired Decks
Edgar Markov Kaalia, angel board wipes Ghen, prison Captain Sisay Nymris, draw go Sarulf, voltron control Niv-Mizzet, combo Winota Sidisi, Zombie Tribal
Morophon, the infinite Kavu Eowyn, human tribal Legolas, voltron control Tymna/Ravos cleric tribal Neheb, Chicago Bulls tribal Edric pauper
Retired Decks
Edgar Markov Kaalia, angel board wipes Ghen, prison Captain Sisay Nymris, draw go Sarulf, voltron control Niv-Mizzet, combo Winota Sidisi, Zombie Tribal
- Impossible
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netn10 wrote: ↑4 years agoIt cost 6 mana less than Omniscience, I don't think we can compare the two, they function very differently.
I wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?NZB2323 wrote: ↑4 years agoOmniscience cost way more mana. That's like saying that Bloodbraid Elf is worse than craterhoof behemoth.
Repeated methods of bouncing enchantments like Teferi, Time Raveler may be pretty good. Cast your free two spells, bounce it, pass turn, do whatever you want. Probably worse than wilderness reclamation for that.
Might be a way to phase it out?
Also a reasonable way to accelerate into infinite turn loops with Soulfire Grand Master (since you just activate soulfire + warp) for 4 mana every turn once you have five lands. And lets you cast one more spell for free every turn ofc.
Might be a way to phase it out?
Also a reasonable way to accelerate into infinite turn loops with Soulfire Grand Master (since you just activate soulfire + warp) for 4 mana every turn once you have five lands. And lets you cast one more spell for free every turn ofc.
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The Fluff Le fou, c'est moi
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want a playset of these. Looks like there's some way to break it.
AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread
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Does this work even if they have no mana cost?NZB2323 wrote: ↑4 years agoAnyway, this card works well with cards like Living End and Restore Balance.
I think it's amusing that red has to pay 4 for an extra combat step, while blue has a whole extra turn for 5Impossible wrote: ↑4 years agoI wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?
It is how Suspend cards currently work withilovesaprolings wrote: ↑4 years agoDoes this work even if they have no mana cost?NZB2323 wrote: ↑4 years agoAnyway, this card works well with cards like Living End and Restore Balance.
I think it's amusing that red has to pay 4 for an extra combat step, while blue has a whole extra turn for 5Impossible wrote: ↑4 years agoI wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?
Dreadhorde Arcanist and Bolas's Citadel and a bunch of othrt effects yeah
Every card has a CMC for purposes of cards like this or Confidant Ad Nauseam they don't just have N/A or VOID as their CMC
This merely double your mana, while imposing strict restrictions. Interesting, but then your opponent plays deafening silence and you look silly. (unless your combo involved playing multiple creatures...)
This works like a more costly as foretold for the time spiral spells.
This works like a more costly as foretold for the time spiral spells.
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If you have activated abilities, this effectively triples your mana. Additionally, it can combo with flicker effects like flickerwisp to allow you to cast the spells for free and then still spend your mana normally.pierreb wrote: ↑4 years agoThis merely double your mana, while imposing strict restrictions. Interesting, but then your opponent plays deafening silence and you look silly. (unless your combo involved playing multiple creatures...)
This works like a more costly as foretold for the time spiral spells.
- Impossible
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It also mana fixes for you perfectly, letting you play things like Nicol Bolas, Dragon-God and Niv-Mizzet, Parun in the same deck. It could allow some sort of 5-color midrange deck to exist in Standard.
So here me out
We get to 9 Lands
cast Grozoth find a bunch of 9 Drops including a copy of Myojin of Life's Web
We get to 9 Lands
cast Grozoth find a bunch of 9 Drops including a copy of Myojin of Life's Web
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- motleyslayer
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this card is super interesting, I really like it. I'm also interested if this will be better or worse than experimental frenzy or if they will actually work together (I strongly doubt this]