I'm assuming based on the last one I'm meant to post this here
1. Henlock with Wickerheart (I probably read too much into this one)
2. Kwaneegor with Raghort
3. Barbecube with Edha
netn10
No spells is a moon kinda thing, on Innistrad at least.
Another Innistrad thing is vampires getting +1/+1 counters when they deal damage to players.
Moon and Blood working together when you don't cast spells is quite nice.
Would like clarification on whether or not its each turn or just yours.
marioguy3
Flash AND Split Second, Wow that's FAST!
Seems quite a slow, grindy card. Not that fast. That says going Fast in blue is a bold move and I commend you as such
7 mana for two constructs is not a very good rate.
Artifacts are generally metallic, so that's nice.
barbecube
Taping things is quite desert-y, so is taxing.
Sand is basically dust, I'm glad someone recognized it.
I'd give it flying, winds normally can fly.
Not sure what blowing up an artifact does for the flavor.
Henlock
In terms of the name autumn is a season and the grain makes sense as its havest time etc.
Scarecrows are autumn-y things
Nice representation of the transition from summer to winter in the first ability, Swamps are kinda muddy so turning other landscapes into swamps is pretty cool
The longer Wickerheart gets to do its thing the more powerful it becomes nicely represents going into autumn,
However as the season progresses pass seven swamps, which I'm going to assume is a week, Wickerheart reaches the peak of their power, this is about a week before the equinox, where you'd expect a avatar of autumn to be strongest flavor I'd rather a smoother "+1/+1 for each basic swamp your opponents control but you own", as it is hard to mechanically represent leaving autumn and moving to winter.
In addition if you are playing basic swamps in order to cast Wickerheart that puts it at one attack for the power-up (4 swamps on cast, +1 per turn). Which in my opinion doesn't capture the avatar of a season growing in power the further into said season you are.
Also would have liked a food token when the land is destroyed, to symbolize the harvest of grain.
The first ability on Wickerheart could lead to some quite unfun games if someone was stumbling on mana and you just convert their lands into swamps, Ouch
The second ability on Wickerheart nicely gets them into the big creature zone, shouldn't have too much trouble finding someone to attack.
Wow that's a lot of flavor, In summary:
The first ability is top notch flavor wise, but could end up with unfun games.
The second ability works with the first to contribute to a growing in power feel, but doesn't capture the seasonal change well enough. Does avoid the "I can't attack with my creature designed for attacking!" without being too big compared to mana cost.
Pretty cool card.
RaikouRider
I'm not sure but I think you were supposed to go Blood + One other? Tell me if I'm wrong
I think this is for Non-Red Stone + Non-green Flesh so that's how I'm interpreting it.
Can't petrify artifacts, nice touch.
I'd prefer "Lose all abilities" I don't see how Stone
Kess can cast spells from your graveyard.
I wish this was EtB and Upkeep, proactive hate is interesting but this seems like you play it once the big beater has turned their attention towards you.
Also this seems really good, but a massive lightning rod. So you can't really rely on it.
kwanyeegor-ii
Avalanches are ice-y and have a lot of knetic energy.
I can only assume the name is metaphorical, as Raghort isn't an Elemental.
I like the quadratic scaling of the damage, Similar to how adding kinetic energy to an object works.
Trample matches the avalanche aesthetic quite well.
Often P/T of a creature is talked about in terms of size, and an avalanche growing as it goes feels right, not sure if it is accurate though.
Doesn't grow from lands, probably best power level wise, but yk.
Also this card has good math. 1/2(x+3)(x), so elegant, would be better if twice the number of counters where placed, x
2+3x. I can see why you wouldn't do that, as that would be very powerful. Good math nonetheless.
Note: What's up with superscript? Please fix so I don't have to change the size manually