New Challenge Every Day - January 4th: Enchantment land

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void_nothing
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Post by void_nothing » 1 year ago

Today's Challenge: Enchantment land

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Ink-Treader 7 (+6)
JovialJovian 7 (+5)
netn10 4 (+4)
Subject16 3
void_nothing 3
OneAndOnly 2 (+1)
.::Note of the Day::.

.::Yesterday's Submissions::.
Colored artifact creatures
OneAndOnly wrote:
1 year ago
Votes: Ink-Treader, JovialJovian
.
Shimming Cogknight -- 3
Artifact Creature - Knight {U}
When Shimmering Cogknight enters the battlefield and at the beginning of your upkeep, it becomes a random color it isn't and loses all other colors.
Shimmering Cogknight has hexproof from each color it is.
"One can look into its mirrored visor and see anything there -- the face of a friend, the face of a foe; the face of the stranger, or the face of a loved one."
2/2
.
Next: Other random color-changing effects
Ink-Treader wrote:
1 year ago
Vote: netn10, JovialJovian

Igneplate Golem {2/R}{2/R}{2/R}
Artifact Creature - Golem (U)
When Igneplate Golem enters the battlefield, it deals 2 damage to each nonartifact creature.
"The armor is only seemingly cooled lava. I don't recommend standing anywhere near it."
-Flem, artifice elementalist

3/2

IIW: twobrid
Ulka wrote:
1 year ago
Vote: ink-treader, JovialJovian

Vengeful Cogwork 2BB
Artifact Creature - Construct Assassin (U)
Reveal Vengeful Cogwork as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
When Vengeful Cogwork enters the battlefield, destroy target creature. If the creature is one of the colors chosen as you drafted cards named Vengeful Cogwork, you may draw a card.
"Many vocally opposed the Academy of High Paliano until they started to fall silent one after another"
2/2
netn10 wrote:
1 year ago
Votes: Ink-Treader, JoviaJovian

The Future Is Now 3UB
Enchantment (Rare)
Colored artifact creatures gets +1/+1.
Colorless artifact creatures gets -1/-1.
Blue creatures with vigilance gets +2/+4.
If an enchantment you don't control would be destroyed by a black source, you draw a card and you lose 1 life.

IIW: A card that you wouldn't thought is possible 2 years ago.
Subject16 wrote:
1 year ago
netn10, JovialJovian

Prismatic Crawler 4W
Artifact Creature — Construct (R)
Converge — For each color of mana spent to cast Prismatic Crawler, it enters the battlefield with a color counter of that color. (As long as it has color counter is on it, it is that color in addition to its other colors.)
Other creatures that share a color with Prismatic Crawler get +1/+1.
T, Remove a color counter from Prismatic Crawler: Add one mana of the removed color.
3/3

IIW: Color counters
JovialJovian wrote:
1 year ago
votes: OneAndOnly, ink-treader

Hardwood Automaton GG
Artifact Creature - Robot (R)
G: Hardwood Automaton gets +1/+1 until end of turn. If this is the first time this ability has resolved this turn, Hardwood Automaton gains reach until end of turn. If this is the second time, it gains vigilance until end of turn. If this is the third, it gains trample until end of turn. If this is the fourth time, it gains indestructible until end of turn. Only mana produced by Forests can be used to activate this ability.
2/3

IIW: Robotics
kwanyeegor-ii wrote:
1 year ago
inktreader netn10

Geodemech 3G
Artifact Creature - Treasure Golem (Uncommon)
Modular 3
Outlast 1G
T, Sacrifice Geodemech: Add one mana of any color.
0/0

iiw nontoken powerstones
void_nothing wrote:
1 year ago
Votes: Ink-Treader, netn10

Imperial Fists Ironclad 3WB
Artifact Creature - Astartes Dreadnought (R)
Vigilance
Last Full Measure - When you cast this spell, you may pay 3 life and exile a creature card from your graveyard. When you do, tap all creatures target opponent controls.
Hurricane Bolter - When Imperial Fists Ironclad enters the battlefield, it deals 6 damage to target tapped creature an opponent controls. Excess damage is dealt to that creature's controller instead.
6/3

IIW: New cards for an existing Universes Beyond
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Apellosine
Posts: 99
Joined: 4 years ago
Pronoun: Unlisted

Post by Apellosine » 1 year ago

Nyxian Dreamscape
Land (R)
T: Nyxian Dreamscape gains the basic land type of your choice. (This effect does not end at end of turn. The basic land types are Plains, Island, Swamp, Mountain and Forest.)

IIW: A commander for a new type of codified token like Treasure, Food and Clue.
Last edited by Apellosine 1 year ago, edited 1 time in total.

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 1 year ago

Votes: kwanyeegor-ii, Ink-Treader

Runestone Circle
Enchantment Land - Rune (Rare)
T: Add one mana of any color. Runestone Circle becomes an aura. Attach Runestone Circle to target creature you control that has no auras named Rune Circle attached to it. If you can't, sacrifice Runestone Circle.

IIW: Aura with tap ability.

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void_nothing
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Post by void_nothing » 1 year ago

Votes: Ink-Treader, netn10

Memnarch Builds the Loci
Enchantment Land - Locus Saga (M)
| - Memnarch Builds the Loci gains "T: You gain 1 life."
II - Memnarch Builds the Loci gains "1, T: Add C for each Locus you control."
||| - You may put a land card from your hand onto the battlefield tapped.
IV - You may pay X. When you do, distribute X +1/+1 and/or charge counters among any number of target permanents.
V - Until end of turn, permanents you control gain "Remove a charge counter from this permanent: Untap it."

IIW: Dreadnoughts
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ink-Treader
Posts: 1595
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 1 year ago

Vote: Subject16, void_nothing

Fellfire Chasm
Enchantment Land (R)
Fellfire Chasm enters the battlefield tapped unless you control another black and/or red permanent.
T: Add B or R.
As long as you control four or more permanents that are black and/or red, the first time each opponent would lose life each turn, they lose 1 additional life.

IIW: "control <number> or more"

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Subject16
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Post by Subject16 » 1 year ago

Ulka, kwanyeegor-ii

Nyx's Embrace
Enchantment Land (R)
Bestow 3 (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a land again if it's not attached to a creature.)
Enchanted creature gets +1/+1 and is an enchantment in addition to its other types.
Whenever enchanted creature deals combat damage to a player, create a token that's a copy of Nyx's Embrace.
T: Add C.

IIW: A card you can cast from your graveyard.
Last edited by Subject16 1 year ago, edited 1 time in total.

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Votes: Ink-Treader, kwanyeegor-ii

Weivlidl Morass
Enchantment Land
T: Add C
G, T: Create an green Enchantment - Aura token named "Wild Growth" with enchant land and "Whenever enchanted land is tapped for mana, its controller adds an additional G," then attach it to target land.
B, T: Create a black Enchantment - Aura token named "Evil Presence" with enchant land and "Enchanted land is a Swamp," then attach it to target land.
.
Next: The first spell you play each turn

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JovialJovian
Captain, I object!
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Post by JovialJovian » 1 year ago

@Apellosine Don't forget to Vote! Also, it looks like you didn't close your italics ;)

votes: void_nothing, kwanyeegor-ii

Realm of Nightmares
Tribal Enchantment Land - Nightmare (R)
When you tap Realm of Nightmares for mana, target opponent creates a 1/1 black Nightmare creature token with shadow.
T: Add one mana of any color.
T, Sacrifice Realm of Nightmares: Destroy all Nightmares.

IIW: Shadow

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