Most of that stuff is in my bag I don't find Guildless Commons, Explorer's Scope or Isolated Watchtower all that useful for a few reasons but everything else on that list is stuff I'll consider for a package.wildfire393 wrote: ↑1 year agoThis looks like a fairly extensive list, but there's a few things that tie into the strategy that you may have overlooked:
Trove Warden gives you another Sun Titan effect that works particularly well with fetchlands.
Explorer's Scope is just so so good.
Isolated Watchtower is a solid option in mono-colored decks and can be workable in two-colored decks.
Guildless Commons gives you another Karoo
Fetchlands are really a must have because of how they can interact with Sun Titan/Reclamation/Warden and the instant-speed things like Wayfarer, Scope, and Watchtower.
If you've got a suitable density of fetches and nonbasic plains, both Emeria Shepherd and Emeria, the Sky Ruin are great payoffs.
Second Sunrise and Faith's Reward are also capable cards for returning sacked stuff. Maybe not worth it unless you've got the red package.
Aerial Surveyor is another Cartographer's Hawk type.
Oath of Lieges tends to ramp the whole table but this can keep your other ramp online longer.
The new Scholar of New Horizons is A++
Scouting Hawk and Space Marine Scout are other Knight of the White Orchid effects though definitely a little weaker.
I really do have to try Trove Warden in Breena, the Demagogue at some point. it's pretty dope.
Of those I think Second Sunrise and Faith's Reward to be very worth trying, they're just a little awkward to set up. Cosmic Intervention and Brought Back set the bar pretty high but the nice part of sunrise/reward is having some alternate advantages.