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So adventure = functions as a split card when in hand, but if you pick the sorcery mode the thing gets shipped into exile and you can cast the creature form, I believe. Cute. Also, I'm digging that alt frame in black.
Actually, we still don't know exactly how it works. We *assume* the adventure part is cast from hand, but we do not *know*.
The article says that you can cast both spell or creature form hand, but if you cast the spell you can cast the creature later on (from exile).
You can always play a card for it's normal mana cost, in the top right… Or if it's in your hand, you can pay the adventure cost and send it away on an adventure! It'll do the effect in the adventure textbox, you'll exile the card, and then you can still cast it later on.
Ah, ok. Thank you for explaining it. Would have been more interesting if you did it from the battlefield, but it can see how it could be abusable that way.CalebLost wrote: ↑4 years agoThe article says that you can cast both spell or creature form hand, but if you cast the spell you can cast the creature later on (from exile).
Edit: seems confirmed by the spoiler of the new land that adds Mardu mana to cast Knights (and Equips)You can always play a card for it's normal mana cost, in the top right… Or if it's in your hand, you can pay the adventure cost and send it away on an adventure! It'll do the effect in the adventure textbox, you'll exile the card, and then you can still cast it later on.
And shuffling your GY into your library...Konrad loves madness and delve and surveil and dredge and...