.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 52 (+2)
JovialJovian 50 (+2)
CunningGabe 49 (+4)
void_nothing 46 (+2)
TheAmericanSpirit 37 (+2)
OneAndOnly 18 (+0)
RattingRots 12
haywire 9
kwanyeegor-ii 9
Legend 3
MonoRedMage 2
duducrash 0
.::Note of the Day::.JovialJovian 50 (+2)
CunningGabe 49 (+4)
void_nothing 46 (+2)
TheAmericanSpirit 37 (+2)
OneAndOnly 18 (+0)
RattingRots 12
haywire 9
kwanyeegor-ii 9
Legend 3
MonoRedMage 2
duducrash 0
.::Yesterday's Submissions::.
Vanishing or fading
netn10 wrote: ↑1 year agoVotes: void_nothing, TheAmericanSpirit
Acidic Time-Vapors
Enchantment - Aura (Rare)
Enchant permanent with counters
All counters of enchanted permanent are treated as time counters. (They lose all other names and inherit abilities.)
Enchanted permanent has vanishing.
IIW: New evergreen counter
CunningGabe wrote: ↑1 year agoVotes: netn10, JovialJovian
Phasing Sickness
Enchantment - Aura (U)
Enchant creature
When Phasing Sickness becomes attached to a creature, that creature phases out.
When enchanted creature phases in, it gains Vanishing. If it has no time counters on it, put two time counters on it. Then enchanted creature's controller gains control of Phasing Sickness and attaches it to target creature.
IIW: Strixhaven
void_nothing wrote: ↑1 year agoVotes: netn10, CunningGabe
Parallax Glade
Enchantment (R)
Fading 5
Remove a fade counter from Parallax Glade: Until Parallax Glade leaves the battlefield, target permanent loses all abilities and becomes a 3/3 green Elemental creature with " : Add ."
IIW: Monkeys
TheAmericanSpirit wrote: ↑1 year agoVoid_Nothing, CunningGabe
Furious Rift Ruffians
Creature - Human Berserker (U)
Vanishing 3, haste, trample
Furious Rift Ruffians' power and toughness are each equal to twice the number of time counters on it.
*/*
IIW: sound and fury
JovialJovian wrote: ↑1 year agovotes: CunningGabe, TheAmericanSpirit
The End Time
World Enchantment (M)
When The End Time enters the battlefield, put four time counters on each nonland permanent.
Whenever a nonland permanent enters the battlefield with no time counters on it, put X time counters on that permanent, where X is the number of time counters on The End Time.
All nonland permanents have Vanishing.
IIW: Modern Medicine
kwanyeegor-ii wrote: ↑1 year agocunninggabe jovialjovian
Flowstone Riders
Creature - Kor Knight (rare)
First strike
Vanishing 3
: Flowstone Riders gets +1/-1 until end of turn. If its toughness is reduced to 1 in this way, put a time counter on a permanent you control or remove a time counter from an exiled card you own
4/4
iiw drawbacks that can be turned into an advantage