.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 2 (+2)
netn10 1 (+1)
void_nothing 1 (+1)
.::Note of the Day::.netn10 1 (+1)
void_nothing 1 (+1)
.::Yesterday's Submissions::.
Enter the dungeon (or a dungeon)
netn10 wrote: ↑1 year agoVotes: void_nothing, JoviaJovian
Dragonborn Guide
Creature - Dragon Rogue (Rare)
Haste
Whenever Dragonborn Guide attacks, defending player venture into the dungeon.
"I've been all over this world. What? Oh, the rumors of me backstabbing are highly exaggerated.
2/2
IIW: A new take on a famous card.
void_nothing wrote: ↑1 year agoVotes: netn10, JovialJovian
Dagoth Endus
Legendary Creature - Elf Horror (M)
Dagoth Endus can't attack or block unless you've completed Endusal.
Whenever you create one or more tokens, you may pay 2 life. If you do, venture into Endusal.
, : Create a 4/4 red Elemental Spirit creature token with haste named Ritual Flame Atronach.
, : Create a 3/5 green Elemental Spirit creature token with reach named Ritual Storm Atronach.
6/6
Endusal
Dungeon - Sixth House (S)
You can't enter this dungeon unless you "venture into Endusal."
Hostile Corridor - Target creature you control gets +1/+1 and gains first strike until end of turn. (Leads to: Kagrenac's Study)
Kagrenac's Study - Endusal deals 2 damage to any target. (Exit)
IIW: Target a spell