The DCC - January 16th, 2022

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Rithaniel
Posts: 2814
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Post by Rithaniel » 2 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Another day for a break in the talking of topology and stuff. Tomorrow I'm gonna introduce topology's idea of a "continuous function."


DCC Scoreboard



Legend 39 (+3)
wizyard 37 (+5)
Rithaniel 36
bravelion83 34 (+5)
netn10 26 (+1)
void_nothing 23
Riria 6
kwanyeegor-ii 1



netn10 wrote:
2 years ago
Votes: Legend, bravelion83

Super Speed UR
Enchantment - Aura (Uncommon)
Enchant creature
Flash
Enhanced creature has haste and "this creature has hexproof, indestructible and can't be blocked as long as it's attacking."
Legend wrote:
2 years ago
wiz , brave , hm: all

Mindburn (Rare)
2UR
Instant
Counter target spell. Mindburn deals damage to that spell's controller equal to that spell's mana value.
bravelion83 wrote:
2 years ago
Votes: netn10, wizyard

Fruits of Strength GW
Instant (U)
Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +1/+1 until end of turn.
• Target creature gets +2/+2 until end of turn.
• Target creature gets +3/+3 until end of turn.
void_nothing wrote:
2 years ago
Votes: wizyard, Legend

Sungold Lock, the Unbreachable 2
Legendary Artifact (R)
If it's neither day nor night, it becomes day as Sungold Lock, the Unbreachable enters the battlefield.
2, T, Sacrifice another nonland permanent: Until the beginning of your next turn, it can't become night if it's day and can't become day if it's night.
4, T: Exile target creature until it becomes day or night.
wizyard wrote:
2 years ago
Legend, bravelion83

Spark Guardian 2WW
Creature - Elemental Soldier (R)
Whenever you activate an ability of a planeswalker you control, put a loyalty counter on that planeswalker.
Spark Guardian can block any number of additional creatures that are attacking planewalkers you control.
2/7
Rithaniel wrote:
2 years ago
Votes: wizyard, bravelion83

Moment of Pain
Instant U
Put a -1/-1 counter on each creature that entered the battlefield this turn.
"This world is not one you want to bring new souls into."
—Khaae, the Lost
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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wizyard
Posts: 655
Joined: 4 years ago
Pronoun: they / them
Location: Location: Location

Post by wizyard » 2 years ago

Rithaniel, void_nothing

Jackalope Paladin 1WW
Creature - Rabbit Knight (R)
First strike
Jumping (This creature enters the battlefield with a jump counter on it unless it entered from exile. Remove a jump counter from this creature at any time to exile it until the beginning of the next end step.)
When Jackalope Paladin enters the battlefield, put a jump counter on up to one other target creature. That creature gains jumping.
2/1

netn10
Posts: 4114
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 2 years ago

Votes: bravelion83, wizyard

Empty Vessel 2B
Creature - Zombie (Rare)
T: Destroy target Spirit. If you do, transform Empty Vessel.
"Every body need a friend..."
2/2
/////
Full Vessel
(*) Creature - Zombie Spirit (Rare)
T: Destroy all other Spirits. Draw a card for each Spirit destroyed this way and put that many +1/+1 counters on Full Vessel.
"... But this body wants ALL the friends."
- Gisa, Talented Necromancer
4/4
Last edited by netn10 2 years ago, edited 1 time in total.

Legend
Aethernaut
Posts: 1672
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Location: Eternity

Post by Legend » 2 years ago

brave , wiz

Hold for Questioning (Uncommon)
1W
Sorcery
Buyback 1W (You may pay an additional 1W as you cast this spell. If you do, put this card into your hand as it resolves.)
Detain target creature, then investigate.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

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bravelion83
OTJ MCC going on now
Posts: 4196
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Location: Florence, Italy

Post by bravelion83 » 2 years ago

Votes: Legend, Rithaniel

Oblivion Trap 4BB
Instant — Trap (U)
If an opponent drew three or more cards this turn, you may pay 2BB rather than pay this spell's mana cost.
Target opponent discards two cards.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Design deadline on the 15th.


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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
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Rithaniel
Posts: 2814
Joined: 5 years ago
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Post by Rithaniel » 2 years ago

Votes: void_nothing, wizyard

Death's Dice
Artifact M
If you would lose the game, instead flip two coins. If you lose both flips, instead exile Death's Dice and you lose the game. If you win a flip, instead your life total becomes 1 and your number of poison counters becomes 9. If you win both flips, instead exile Death's Dice and each player's life total becomes 1 and each player's number of poison counters becomes 9.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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void_nothing
Undersea Emperor
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Location: Lodrux, Arakanta

Post by void_nothing » 2 years ago

Votes: netn10, wizyard

Stiffhair, the Charging 2GW
Legendary Creature - Boar (U)
Haste
Stiffhair has lifelink and trample as long as it entered the battlefield this turn.
Sacrifice a token: Put a +1/+1 counter on Stiffhair. Target creature you control gains vigilance until end of turn. Activate only if Stiffhair entered the battlefield this turn.
3/2
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