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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 2 years ago
Today's Challenge: Australian animals
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
dyd 33 (+2)
netn10 28 (+2)
Lorn Asbord Schutta 25 (+2)
JovialJovian 24 (+4)
void_nothing 18 (+2)
Venedrex 8
Pygyzy 8
kwanyeegor-ii 3
.::Note of the Day::.
Legendary Creature - Drunken, Belligerent Bogan
.::Yesterday's Submissions::.
Wombats
dyd wrote: ↑2 years ago
Votes: JovialJovian, void_nothing
Burrowing Wombat 2g
Creature - Wombat
1g, t: Burrowing Wombat gains hexproof until end of turn.
1g, q: Burrowing Wombat gets +2/+2 until end of turn. Activate only once each turn.
3/3
IIW:
q
netn10 wrote: ↑2 years ago
Votes: dyd, JoviaJovian
Annoying Wombat G
Creature - Wombat (Uncommon)
Ward - Annoying Wombat's owner may draw two cards.
Spells targeting Annoying Wombat cost
1 less to cast.
1/1
IIW: A new ward cost.
Pygyzy wrote: ↑2 years ago
Netn10, Jovialjovian
Wombot 2
Artifact Creature - Wombat Robot (R)
Wombot has power and toughness equal to the number of Wombats, Squirrel, Rat, Rabbit and Badger creatures you control.
Other Wombat, Squirrel, Rat, Rabbit and Badger creatures you control get +1/+1.
*/*
Iiw: Very Large Things
JovialJovian wrote: ↑2 years ago
votes: netn10, Lord Asbord Schutta
Wombat Clobberpunk GG
Creature - Wombat Citizen Warrior (U)
Whenever a creature blocks Wombat Clobberpunk, Wombat Clobberpunk gets +2/+0 until end of turn.
Whenever Wombat Clobberpunk blocks a creature, Wombat Clobberpunk gets +0/+2 until end of turn.
2/2
//MDFC//
Wom-Bat of Clobbering 1G
Artifact - Equipment
Equipped creature gets +1/+1, has provoke, and can block an additional creature each combat.
Equip
1
IIW: Let's go on a picnic!
Lorn Asbord Schutta wrote: ↑2 years ago
Votes: JovialJovian; void_nothing
Inflating Wombalisk
Creature - Basilisk Sponge Wombat (U)
Whenever a creature you control becomes enchanted or mutates, Inflating Wombalisk gets +2/+2 until end of turn, then put a deathtouch counter, hexproof counter, trample counter or a vigilance counter on it.
At the beginning of your endstep, remove a counter from Inflating Wombalisk.
2/2
IIW: type-specific tutor
void_nothing wrote: ↑2 years ago
Votes: dyd, Lorn Asbord Schutta
Greenpath Wombat 2GG
Creature - Wombat
(U)
Trample
When Greenpath Wombat enters the battlefield, reveal the top four cards of your library. You may put an Aura or Forest card revealed this way into your hand. Put the rest on the bottom of your library in any order.
2/3
IIW: Satyrs
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dyd
Randomancer
- Posts: 2594
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 2 years ago
Votes: void_nothing, Lorn Asbord Schutta
Marsupial Boon gur
Enchantment
At the beginning of combat on your turn, choose one –
- Put a +1/+1 counter on target nontoken creature you control that has no counters on it.
- Remove a counter from target creature you control. If you do, create a token that's a copy of that creature, except it's 1/1. It gains haste until end of turn.
IIW: create a copy except...
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netn10
- Posts: 4116
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 2 years ago
Votes: Pygyzy, JovialJovian
Shibe-Gang Raiders 3R
Creature - Kangaroo Pilot (Rare)
Haste
Whenever Shibe-Gang Raiders crews a vehicle, it gains flying and haste until end of turn. Sacrifice that vehicle at the beginning of the next end step.
"Yes, Kangaroo bandits riding bikes and terrorizing the Spider Colonies. Any more questions?"
- Nethaniel, Chief Investigator
3/3
IIW: Kamigawa Neon Dynasty
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JovialJovian
Captain, I object!
- Posts: 2320
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 2 years ago
votes: Pygyzy, Lord Asbord Schutta
Giant Kakarratul 1RW
Creature - Mole (U)
Desertwalk (This creature can't be blocked if defending player controls a Desert.)
Giant Kakarratul can't block.
T: Giant Kakarratul fights target attacking or blocking creature. Activate this ability only if you control a Desert.
4/3
IIW: Unnatural Weather
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Pygyzy
- Posts: 995
- Joined: 4 years ago
- Pronoun: they / them
Post
by Pygyzy » 2 years ago
Dyd, netn10
Mischievous Cassowary 1UG
Creature - Bird (U)
You may choose not to untap Mischievous Cassowary during your untap step.
T: Untap target noncreature artifact with mana value less than this creature's power. You gain control of that artifact for as long as this creature remains tapped.
3/3
Iiw: Robot Animals
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Lorn Asbord Schutta
- Posts: 1109
- Joined: 4 years ago
- Pronoun: he / him
Post
by Lorn Asbord Schutta » 2 years ago
Votes: dyd; JovialJovian
Domesticated Dingo
Creature - Dog (C)
: Another target attacking creature gets +1/+1. If that creature is a Dog or Human, untap it. Activate only if Hunting Dingo is attacking and only once each turn.
While they their inability to bark and cruelty to sheeps makes them illsuited for guarding, they're valuable companion for any poacher.
2/2
IIW: Instant creating creature tokens
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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 2 years ago
Votes: netn10, Lorn Asbord Schutta
Deepwater Bunyip 2U
Creature - Bunyip (U)
1U, Return an Island you control to its owner's hand: Deepwater Bunyip can't be blocked this turn.
3U: Return Deepwater Bunyip to its owner's hand. Then, if you have four or more cards in hand, you may put an Island card from your hand onto the battlefield tapped.
3/1
IIW: Festivals