Prepare the Encore{3}{U/R} Sorcery (U) Return up to one target instant card with converted mana cost 5 or greater and up to one target sorcery card with mana value 5 or greater from your graveyard to your hand. Exile ~.
Inspired Craft{4}{R} Sorcery (U) Create two Treasure tokens.
Whenever you sacrifice a Treasure, if ~ hasn't been buried this turn, return ~ from your graveyard to your hand.
Enduring Inspiration{4}{U} Sorcery (U) Draw two cards.
Discard two cards: Return ~ from your graveyard to your hand. Activate this ability only during your upkeep.
Aether Resonance{U/R}{U/R}{U/R} Enchantment (R) Whenever you cast an instant or sorcery spell, put a number of charge counters on ~ equal to that spells mana value.
At the beginning of your upkeep, you may remove thirty charge counters from ~. If you do, you win the game.
Despised Mogg{R} Creature — Goblin Serf (C) {T}, Discard a card, Sacrifice ~: Add {R}. When you do, draw a card. Some poor creatures look forward to the day they are promoted to foot stool.
1/1
Rotten Siegelings{B} Creature — Goblin Zombie (U) Whenever a creature named Dreg Reaver or Zombie Goliath you control attacks, you may pay {B}. If you do, return ~ from your graveyard to the battlefield tapped and attacking.
1/1
Goblin Pest{1}{R} Creature — Goblin Pest (U) {T}, Sacrifice a creature and a Forest: Exile target artifact or enchantment. {T}, Sacrifice a creature and a snow Forest: Exile target noncreature, nonland permanent.
2/1
Goblin Posse{3}{R} Creature — Goblin Rogue (U) You may discard a Goblin card rather than pay ~'s mana cost.
~ gets +1/+1 for each other Goblin you control.
1/1
Rout the Warren{1}{R} Tribal Instant — Goblin (C) You may discard a card. If you do, draw a card. Create a 1/1 red Goblin Shaman creature token with prowess.
Wogmai, Mogg Compleat{3}{R}{G} Legendary Creature — Phyrexian Goblin (R) {R/P}{G/P}, {T}, Sacrifice a nonland permanent: Return a nonland permanent card chosen at random from your graveyard to your hand.
4/3
Phytofuse Initiate{G} Creature — Elf Plant Wizard (C) Outlast {1}{G}({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Remove a +1/+1 counter from ~: Add {G}.
1/1
2021-11-26 EDIT: fixed mana cost typo in text card
Last edited by SecretInfiltrator2 years ago, edited 2 times in total.
Beastrider{1}{R/G} Creature — Elf Warrior (U) Whenever ~ attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
1/1
2021-11-26 EDIT: fixed mana cost typo in text card 2022-01-29 EDIT: fixed magicmultiverse.net URL
Last edited by SecretInfiltrator2 years ago, edited 3 times in total.
Wolfrider Cavalry{2}{G} Creature — Elf Soldier (C) Backup (When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this.)
Vigilance (Attacking doesn't cause this creature to tap.)
3/2
Deepwood Archer{3}{G} Creature — Elf Archer (C) Reach (This creature can block creatures with flying.)
Elfcycling {2}({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)[/i]
2/3
Wurmskin Dissolver{5}{B}{B} Creature — Elf Warrior (C) When ~ enters the battlefield, distribute three -1/-1 counters among one, two, or three target creatures.
2/2
Elise the Trailblazer{2}{U} Legendary Creature — Elf Scout (R) Reveal this card as you draft it. After you draft this card, open a booster pack. (You may look at the cards at any time.)
When ~ enters the battlefield, choose a card from a booster pack you opened for a card named ~ and put it into your hand. (Remove that card from your deck before beginning a new game.)
2/3
Offshore Trader{1}{U} Creature — Merfolk Merchant (C) ~ can't be blocked.
When ~ enters the battlefield, look at the top three cards of your library. Exile any number of them. Put the rest back in any order.
1/1
Simic Preserver{1}{G}{U} Creature — Merfolk Wizard (U) When ~ enters the battlefield, support 3. {G}{U}: Counter target spell that targets a creature you control with a counter on it.
1/3
Jungle Sage{2}{G} Creature — Merfolk Druid (C) When ~ enters the battlefield, if you control no untapped lands and have no unspent mana, draw a card.
3/2