So, Wilhelt has been doing some serious work in a game I'm in now. Varina got turned into a mana rock, and was definitely getting some more hate as I was charging ahead. Got out Wayward Servant and Corpse Knight, and I was using a few limited sacrifice effects to generate tokens and ping opponents. Since I got most of that down under interaction, I was able to bring the control player down to 1 life before Cyc Rift. Was able to grind them out afterward, but Wilhelt generating tokens was a big part of doing that.
Kept a hand with a bunch of tap lands, and came out slow.
-Dropped
Mystic Remora on turn 2.
-Paid for it on 3 and couldn't play anything besides another tapped land. Ended up drawing 5 cards off of it.
-Let it go on 4. Had been getting milled a bit by
Phenax, God of Deception shenanigans, so I played out a mana rock and
Diregraf Colossus.
-Drew
Sol Ring, and got milled for quite a bit, with
Ashiok, Dream Render ready to exile yards, so I cast and flashed back
Sevinne's Reclamation to get back
Warward Servant and 2 lands, which I then used to cast
Apprentice Necromancer.
-Next turn untapped with quite a bit of mana. Ashiok got removed before it could activate again, which was nice. Played out the
Corpse Knight, Varina, and
Wilhelt, the Rotcleaver, pinging the table for 18 damage after accounting for
Silversmote Ghoul returning at ETB, and Wilhelt sacrificing a creature and making a decayed zombie (2/creature, and a 2/2 zombie/creature). Swung for a little damage, and looted with Varina, discarding
Tidehollow Sculler.
-Varina got turned into a mana rock before my turn, so no more looting.
Rashmi, Eternities Crafter control player took an extra turn, and tapped out for something else before that turn began. On their end step I used Apprentice Necromancer to get back Tidehollow Sculler, which revealed
Cyclonic Rift,
Flood of Tears, and some other nonsense. I wasn't sure they realized they'd be getting back whatever I stole at the beginning of the extra turn's end step, and had some difficulty picking the best target. Figured I'd take Cyc Rift to force them to consider Flood of Tears on their turn. Instead, they got back a bunch of stuff from the yard, loaded an
Isochron Scepter with a removal spell, with
Seedborn Muse in play, and passed. Tidehollow dying at ETB made a zombie token before they were ready to remove something on the next untap, and put them at 1 life.
-Cyc Rifted before my turn, and knew they had 1 counterspell in hand, and the removal spell on the Scepter. So I cast Sol Ring,
Generous Gift on the Scepter, Wayward Servant into the counterspell, then Corpse Knight and Diregraf Colossus to finish them off, since they didn't have a way to stop those two from resolving. After that, it was easy cleanup of the other two.
I think I actually skipped a turn in the recap here...there was one where I swung in for 12 damage against Rashmi thanks to
Zombie Master +
Urborg, Tomb of Yawgmoth.
Notably, all my mass reanimate spells had been milled, as had most of my individual reanimation effects, including
Unholy Grotto and the newly added
Crucible of Worlds.
Snapcaster Mage is still in the deck until I get the new Archaeo-zombie, so that would have been a play if I got him. Only ended up getting to trigger Varina twice all game. Think I ended the game with about 25 cards left in my library, and about 40-50 in the yard. Interestingly, if Phenax had gotten another turn, I might have been unable to attack with my board for fear of milling off Varina's trigger.