.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 8 (+5)
JovialJovian 5 (+1)
slimytrout 5 (+2)
bravelion83 5 (+2)
netn10 3 (+1)
void_nothing 3 (+3)
dyd 2 (+1)
Lorn Asbord Schutta 1 (+1)
.::Note of the Day::.JovialJovian 5 (+1)
slimytrout 5 (+2)
bravelion83 5 (+2)
netn10 3 (+1)
void_nothing 3 (+3)
dyd 2 (+1)
Lorn Asbord Schutta 1 (+1)
.::Yesterday's Submissions::.
Turtles
dyd wrote: ↑2 years agoVotes: Lorn Asbord Schutta, Ink-Treader
Impervious Geist
Creature - Spirit Turtle (R)
Vigilance, ward
Disturb
1/4
//
Impervious Shell
Enchantment - Aura (R)
Enchant creature
Each creature you control that's enchanted has vigilance and ward , where X is the number of Auras attached to it.
If Impervious Shell would be put into a graveyard from anywhere, exile it instead.
IIW: you lose the game
bravelion83 wrote: ↑2 years agoVotes: void_nothing, slimytrout
Woodpond Shellback
Creature — Turtle (U)
Trample
Woodpond Shellback has hexproof as long as it's attacking.
: Woodpond Shellback loses hexproof and can't be blocked this combat. Activate only if Woodpond Shellback is attacking and only before blockers are declared.
3/3
IIW: disturb
JovialJovian wrote: ↑2 years agovotes: bravelion83, ink-treader
Dozing Groveshell
Land Creature - Forest Turtle (U)
( : Add .)
As Dozing Groveshell enters the battlefield, you may pay . If you do, it enters the battlefield with an Awaken counter on it.
Dozing Groveshell can't attack or block unless it has an Awaken counter on it.
3/5
IIW: Disease
Ink-Treader wrote: ↑2 years agoVote: dyd, netn10
Hexgraven Terrapin
Creature - Turtle Warlock (R)
Creatures you control have "Ward - Pay 3 life."
Pay 3 life: Target spell you control with one or more targets can't be countered.
"My shell shall be quenched with blood this day, so tell me, will it be thine or mine?"
3/6
IIW: Ward
Lorn Asbord Schutta wrote: ↑2 years agoVotes: JovialJovian; void_nothing
Hard-shell Tortoise
Creature - Turtle (U)
Whenever Hard-shell Tortoise attacks or blocks, exert it. (An exerted creature won't untap during your next untap step.)
: Hard-shell Tortoise gets -1/+7 and gains hexproof until end of turn. Tap it. Activate only once each turn.
1/3
IIW: Anthem for Zombies
void_nothing wrote: ↑2 years agoVotes: Ink-Treader, bravelion83
Pyramid Plodder
Creature - Turtle (U)
When Pyramid Plodder enters the battlefield, reveal the top three cards of your library. You may put an enchantment or Plains card from among them into your hand. Put the rest on the bottom of your library in any order.
Whenever Pyramid Plodder attacks, put a +1/+1 counter on it at end of combat for each Aura you control attached to a land you control.
1/4
IIW: Make use of the exile zone
slimytrout wrote: ↑2 years agovoid_nothing, Ink-Treader (although I would prefer it if it were just countered)
Razorshell Tortoise
Creature — Turtle (U)
Vigilance
Whenever Razorshell Tortoise becomes the target of a spell or ability an opponent controls, it deals damage equal to its power to up to one target creature.
1/3
IIW: Crimson Vow wedding officiant