Saints
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 23
netn10 23 (+1)
dyd 19 (+4)
void_nothing 15 (+4)
bravelion83 11 (+0)
Pygyzy 9 (+3)
.::Note of the Day::.netn10 23 (+1)
dyd 19 (+4)
void_nothing 15 (+4)
bravelion83 11 (+0)
Pygyzy 9 (+3)
.::Yesterday's Submissions::.
Turtle Hydras of Eldraine
dyd wrote: ↑2 years agoVotes: Pygyzy, void_nothing
Cached Snapper
Creature - Turtle Hydra
Ward - Pay for each counter on ~.
~ enters the battlefield with X +1/+1 counters on it.
0/0
IIW: devotion + other keyword (such as sunburst on Arcbound Wanderer)
bravelion83 wrote: ↑2 years agoVotes: dyd, void_nothing
Shellback Hydra
Creature — Turtle Hydra (R)
Shellback Hydra enters the battlefield with X +1/+1 counters on it.
Trample
, Remove a +1/+1 counter from Shellback Hydra: It gains your choice or hexproof or indestructible until end of turn.
0/0
IIW: investigate
netn10 wrote: ↑2 years agovoid_nothing, Pygyzy
The Hare and the Tortoises
Legendary Enchantment (Mythic)
When The Hare and the Tortoises enters the battlefield, target opponent creates a 1/1 green Rabbit creature token with hexproof that can't be blocked and you create an X/X green Turtle Hydra creature token with "Whenever this creature attacks' it doesn't untap during your next untap step."
Whenever a Turtle you control attack, put a tortoise counter from The Hare and the Tortoises.
Whenever a Rabbit you don't control attack, put a hare counter on The Hare and the Tortoises.
At the end of each turn, if The Hare and the Tortoises has three or more hare counters, you lose the game. If it has three tortoise counters, you win the game.
IIW: Green-White card with "You win the game"
JovialJovian wrote: ↑2 years agovotes: dyd, void_nothing
Deepwater Drowner
Creature - Turtle Hydra (R)
Prevent all combat damage that would be dealt to Deepwater Drowner.
Whenever a creature blocks or becomes blocked by Deepwater Drowner, that creature deals damage to itself equal to its power.
Whenever Deepwater Drowner attacks and isn't blocked, you draw two cards.
0/6
IIW: a card named "One for the Road"
void_nothing wrote: ↑2 years agoVotes: dyd, Pygyzy
Thing of Depth-Voices
Creature - Turtle Hydra (R)
This spell can't be countered.
Whenever a player copies or counters a spell, put a +1/+1 counter on Thing of Depth-Voices.
Remove a +1/+1 counter from Thing of Depth-Voices: Put target card from a graveyard on the bottom of its owner's library.
2/2
IIW: East Asian mythology