New Challenge Every Day - October 11th: Saints

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void_nothing
Undersea Emperor
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Post by void_nothing » 2 years ago

Today's Challenge:
Saints

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 23
netn10 23 (+1)
dyd 19 (+4)
void_nothing 15 (+4)
bravelion83 11 (+0)
Pygyzy 9 (+3)
.::Note of the Day::.

.::Yesterday's Submissions::.
Turtle Hydras of Eldraine
dyd wrote:
2 years ago
Votes: Pygyzy, void_nothing

Cached Snapper xg
Creature - Turtle Hydra
Ward - Pay 2 for each counter on ~.
~ enters the battlefield with X +1/+1 counters on it.
0/0

IIW: devotion + other keyword (such as sunburst on Arcbound Wanderer)
bravelion83 wrote:
2 years ago
Votes: dyd, void_nothing

Shellback Hydra XGG
Creature — Turtle Hydra (R)
Shellback Hydra enters the battlefield with X +1/+1 counters on it.
Trample
1, Remove a +1/+1 counter from Shellback Hydra: It gains your choice or hexproof or indestructible until end of turn.
0/0

IIW: investigate
netn10 wrote:
2 years ago
void_nothing, Pygyzy

The Hare and the Tortoises XG
Legendary Enchantment (Mythic)
When The Hare and the Tortoises enters the battlefield, target opponent creates a 1/1 green Rabbit creature token with hexproof that can't be blocked and you create an X/X green Turtle Hydra creature token with "Whenever this creature attacks' it doesn't untap during your next untap step."
Whenever a Turtle you control attack, put a tortoise counter from The Hare and the Tortoises.
Whenever a Rabbit you don't control attack, put a hare counter on The Hare and the Tortoises.
At the end of each turn, if The Hare and the Tortoises has three or more hare counters, you lose the game. If it has three tortoise counters, you win the game.

IIW: Green-White card with "You win the game"
JovialJovian wrote:
2 years ago
votes: dyd, void_nothing

Deepwater Drowner 3GU
Creature - Turtle Hydra (R)
Prevent all combat damage that would be dealt to Deepwater Drowner.
Whenever a creature blocks or becomes blocked by Deepwater Drowner, that creature deals damage to itself equal to its power.
Whenever Deepwater Drowner attacks and isn't blocked, you draw two cards.
0/6

IIW: a card named "One for the Road"
Pygyzy wrote:
2 years ago
Netn10, dyd
void_nothing wrote:
2 years ago
Votes: dyd, Pygyzy

Thing of Depth-Voices 1GU
Creature - Turtle Hydra (R)
This spell can't be countered.
Whenever a player copies or counters a spell, put a +1/+1 counter on Thing of Depth-Voices.
Remove a +1/+1 counter from Thing of Depth-Voices: Put target card from a graveyard on the bottom of its owner's library.
2/2

IIW: East Asian mythology
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dyd
Randomancer
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Joined: 4 years ago
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Post by dyd » 2 years ago

Votes: JovialJovian, void_nothing

Saint Elenda, the First Vampire 1wwb
Legendary Creature — Vampire Knight (M)
Lifelink
Saint Elenda's power and toughness are each equal to the number of creatures you control that are Vampires or have lifelink.
Whenever a creatures you control phases in, it becomes also a Vampire. If it doesn't have lifelink, put a lifelink counter on it.
: Target creature phases out. This ability costs {1} less to activate for each creature that died this turn.
: Target creature you control phases out.
*/*

IIW: phase out (but not just "phasing")

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bravelion83
OTJ MCC going on now
Posts: 4194
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Location: Florence, Italy

Post by bravelion83 » 2 years ago

Votes: dyd, void_nothing

Saint Traft 3WU
Creature — Human Cleric (M)
Protection from black, red, and green
When Saint Traft enters the battlefield, create a 4/4 white Angel creature token with haste, flying, "This creature attacks each combat if able", and "At end of combat, if this creature attacked this turn, exile this creature."
When Saint Traft dies, create a 2/2 white and blue Spirit creature token with flying.
2/2

IIW: flashback
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netn10
Posts: 4114
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Post by netn10 » 2 years ago

Votes: bravelion83, dyd

Saint Bayul of Selesnya GGWW
Legendary Creature - Loxodon Cleric (Rare)
Vigilance, lifelink
T: The next spell you cast this turn has convoke. Add G or W.
His forehead was adorned by a huge green gem that allowed him to communicate with the Conclave. Because of it, Bayul became a target of an assassination attempt, performed by a suicidal Rakdos goblin, schemed by Savra and Szadek
3/3

IIW: New Selesnya mechanic

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

votes: bravelion83, void_nothing

Apparition of the Saints 2WWBB
Legendary Creature - Spirit Cleric (R)
When Saint's Apparition enters the battlefield, you may search your library for a non-Legendary, non-Spirit Cleric creature card and put it onto the battlefield tapped. If you do, shuffle.
Miracle (W/B) (You may cast this card for its miracle cost if it's the first card you drew this turn.)
4/5

IIW: a card named "One for the Road"

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void_nothing
Undersea Emperor
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Post by void_nothing » 2 years ago

Votes: netn10, JovialJovian

Saint Gambalg the Swordsman 4RW
Legendary Creature - Dwarf Knight (R)
First strike, trample, ward 1
Whenever Saint Gambalg's ward cost is paid, draw a card.
Whenever Saint Gambalg attacks, exile each creature with power 4 or greater defending player controls, then return those creatures to the battlefield blocking Saint Gambalg. (This can cause a creature that normally could not block Saint Gambalg to block Saint Gambalg.)
6/5

IIW: Nonblack necromancy
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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