Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Let's see some examples of molecule geometry according to the VSEPR theory. As the first example, let's take carbon dioxide, CO2. Here the central atom is carbon, that has two double bonds with oxygen atoms, which for this purpose we count as single bonds. Which is the 3D configuration that maximizes repulsion between two bonds? A linear molecule, where the two bonds form a 180 degree angle.
Now let's take methane. The central atom is again carbon, that has four single bonds with the hydrogen atoms. No multiple bonds or nonbonding electron pairs to consider here. What's the geometry that maximises repulsion between four bonds? A tetrahedron. So that's the shape of a methane molecule: the carbon atom at the center of the tetrahedron and each of the four hydrogen atoms on one vertex. All the angles formed by the bonds are equal: 109° 28'.
Now let's take water. One could think that there are only two O—H bonds, so the molecule is linear, but that's wrong, because oxygen also has two non-bonding electron pairs on it and that we have to count as if they were single bonds, remembering that they cause a greater repulsion that single bonds. So it's as if the oxygen has four single bonds: the two O—H ones plus the two non-bonding pairs. Four bonds equals tetrahedron, so the oxygen atom is at the center on a tetrahedron, the two hydrogen bonds on two vertexes (which ones is ininfluent because all possible combinations are equivalent) and the non-bonding pairs on the other two vertexes. Because of the greater repulsion of non-bonding pairs, the angle between the two O—H bonds will be lower than the 109° 28' of the perfect tetrahedron, in fact if I recall correctly it's between 106° and 107°.
So, two bonds equals linear molecule, four ones tetrahedron, what about three ones? That's an equilateral triangle, for example BH3: the boron atom, with no non-bonding pairs, is at the center of the triangle, while each hydrogen atom is on a vertex, and the angle between B—H bonds is exactly 120°. Phosphine, PH3, is not triagular because the phosphorus atom has a nonbonding pair, so it's a tetrahedron. There are more complex geometries for higher number of bonds, but we won't see them now.
DCC Scoreboard
emily 90 (+3)
netn10 62 (+1)
void_nothing 62 (+7)
bravelion83 57 (+1)
JessWill 56
folding_music 41 (+2)
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
netn10 62 (+1)
void_nothing 62 (+7)
bravelion83 57 (+1)
JessWill 56
folding_music 41 (+2)
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
netn10 wrote: ↑3 years agoVotes: void_nothing, emily
Kick the Door
Sorcery (Uncommon)
Creatures you control gains haste until end of turn.
Until end of turn, whenever a creature you control attacks, venture into the dungeon.
"Sometimes you got to throw caution to the wind. Sometimes caution is actually that nice door."
- Odri, the Tank
bravelion83 wrote: ↑3 years agoVotes: emily, void_nothing
What if the discover of the lost loxodon city of Zantafar ignited Quint's hypothetical planeswalker spark?
Quintorius, Archaeomancer
Planeswalker — Quintorius (M)
+2: Exile target card from a graveyard.
+1: If you control an artifact, create a 3/2 red and white Spirit creature token. Otherwise, create a Treasure token.
-8: Learn five times. You get an emblem with "Lesson spells you cast cost less to cast" and "You have no maximum hand size."
4
folding_music wrote: ↑3 years agovotes: netn10, void_nothing
Frosty Reception
World Enchantment (M)
At the end of each player's turn, that player Amasses X, where X is the number of snow permanents they control.
Army creatures have "When this becomes the target of a spell or ability, sacrifice it."
Regrets boil up beneath unbroken ice.
JovialJovian wrote: ↑3 years agovotes: folding_music, void_nothing
Yesterday ended up having no time for the NCED, so here's what could have been my phasing submission for that:
Time-Lost Assassin
Creature - Human Assassin (R)
Phasing
Time-Lost Assassin enters the battlefield phased out.
When Time-Lost Assassin phases in, destroy target creature.
2/1
emily wrote: ↑3 years agoVotes: bravelion83 (name's taken though), void_nothing
Ancestral Bird Call
Sorcery (R)
Kicker
Search your library for up to three Bird creature cards and reveal them, then shuffle and put those cards on top in any order. If Ancestral Bird Call was kicked, draw three cards.
void_nothing wrote: ↑3 years agoVotes: folding_music, emily
Swallowed by the Sands
Instant (U)
As an additional cost to cast this spell, sacrifice a land.
Destroy up to two target noncreature, nonland permanents.
Draw a card.