![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
In a covalent molecule, that is one that has covalent bonds, we can use our knowledge of atoms to predict the shape of the molecule. That's possible thanks to a theory that's called VSEPR, which is an acronym of "valence shell electron pair repulsion". That's a self-explanatory name: we consider all electron pairs in the valence shell (that's the last partially or completely filled energy level) of the central atom of the molecule, and we find the geometry that maximizes the repulsion among them. There is repulsion because all electron pairs have the same (negative) electrical charge. There are two additional rules: we consider double or triple bonds as if they were single ones, and we also consider non-bonding electron pairs on the central atom as if they were single bonds, even though a non-bonding electron pairs repulses other electron pairs more than actual covalent bonds, because they are closer to the central atom. Tomorrow we'll see some examples.
DCC Scoreboard
emily 87 (+6)
netn10 61 (+1)
bravelion83 56 (+2)
JessWill 56
void_nothing 55 (+3)
folding_music 39
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
netn10 61 (+1)
bravelion83 56 (+2)
JessWill 56
void_nothing 55 (+3)
folding_music 39
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
bravelion83 wrote: ↑3 years agoVotes: emily, void_nothing
Apocalypse Hydra
Creature — Hydra (R)
Vanishing X (This creature enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Apocalypse Hydra's power and toughness are each equal to the number of time counters on it.
Apocalypse Hydra has trample and haste as long as its power is 4 or greater.
*/*
folding_music wrote: ↑3 years agovotes: emily, bravelion83
Orobanche Bloom
Enchantment - Aura (U)
Enchant land
Orobanche Bloom costs less to cast if it targets a land with more than one basic land type.
When enchanted land becomes tapped, destroy it and create a black 2/2 Plant Horror creature token.
netn10 wrote: ↑3 years agoVotes: void_nothing, emily
Deck of Many Things
Artifact (Rare)
When Deck of Many Things enters the battlefield, put tokens of Healing Salve, Opt, Duress, Shock and Rampart Growth into your command zone as a deck, then shuffle it.
You may draw cards from your command zone's deck instead of your library.
void_nothing wrote: ↑3 years agoVotes: netn10, emily
Wall of Magnetism
Creature - Wall (U)
Defender
Whenever Wall of Magnetism blocks a creature with one or more Equipment attached to it, unattach each of those Equipment and you gain control of them.
Whenever Wall of Magnetism blocks an artifact creature, you gain control of that creature. (It's removed from combat.)
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