snowfox54119 wrote: ↑3 years ago
Sorry for the delay in the review of MH 2, everyone. Anatomy has been sucking all of my time the past few weeks. All that to say, here's the official review of MH2:
- Young Necromancer - I'll be testing out replacing Whisper, Blood Liturgist with this card. I believe this one's criteria is easily met (with 2 bad flips) and can happen immediately without relying on haste support. Granted, Whisper is more of a long-term threat, so I've gone back and forth between the two and will be testing if I like YN as much as I like Whisper.
- Vile Entomberr - I already removed Corpse Connoisseur and don't feel the need to add this one either.
- Underworld Hermit - I'm not a big fan of token generators for tokens' sake. Usually, my token generators need to have some additional benefit along with it. Both of our goblin generators have built-in outlets, Marionette Master has a win-con built into herself, and Emrakul's Hatcher provides more mana. So I think I'll pass on this one since his tokens alone won't be very useful unless other outlets are available.
- Ornithopter of Paradise - Just a better Myr, so an easy replacement for one of the two we run.
- Diamond Lion - While it's super attractive, I fear the following scenario will happen all too often: You crack Diamond Lion. In response (because opponent can respond before you get the mana), opponent removes Grenzo. Now you have no cards and 3 mana...not ideal.
- Urza's Saga - The only other card that I could see easily taking another land slot. Its ideal use would be to power out a Sol Ring or Mana Crypt on turn 3. But it can also find your Tel-Jilad Stylus in a pinch. I think it's worth replacing one of our lands for, so we'll see how it fares in my continued testing with it.
I apologize once again for the delay and that this might not have been as drastic of changes as you were suspecting. All of the above cards are good and worth running if they fit your particular playstyle. But for the main list, I think we'll just be swapping in
Young Necromancer,
Ornithopter of Paradise and
Urza's Saga and moving on.
As always, let me know if I missed something.
Have a great rest of your weekend, fellow dungeoneers!
Hi Snowfox, thank you for this,
I've been playing with your deck quite a lot and also tried some of MH2 cards. Agree with the assessment above but I have some comments. let me know what you think:
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Diamond Lion - Your scenario never happened to me so far. I usually activate Grenzo at the end step of the previous player's turn, so I can activate the lion at my upkeep. As the deck plays a lot with the graveyard, having an additional way to put your hand there while giving you mana and without being a dead flip (eg. lion's eye diamond) makes this card viable imo
- [*]
Vile Entomber - You don't mention this one but I found it a really nice addition. I replaced [*]
Goblin Settler , I'm prioritising more and more the combos and the ways to achieve them. Every time I flipped the settler, it didn't make any difference. Ok I blow up a land... unless it flips early on in the game and maybe sets back one of our opponents, it doesn't put me closer to closing the game. Also people get pretty salty when you blow up their lands, so they make you the target from then on and Grenzo relies on politics and people looking at you as a non-threat. The advantage of Entomber is that he can adapt quite well to different scenarios, making the deck more consistent. Is Goblin Welder in play? Get one of the combo artifacts. Is Epitaph Golem in play? Get one of your combo pieces. How about Anger? and now everything has Haste.
Other notes:
- [*]
Thornbite Staff Of the countless games I've made, I've never won with the Thornbite Staff combo. Apart from being a dead flip, usually other players panic when they see it in play. Nobody panics with Goblin Sharpshooter but they do when they see the staff (they also panic with Zealous Conscripts or Kiki Jiki), so it gets destroyed pretty quickly. I've been testing [*]
Yahenni, Undying Partisan as it is another sac outlet for consistency with the big plus of surviving board wipes and being incredibly difficult to remove. the fact that it gets +1+1 if an opponent creature dies adds the benefit of people avoiding using board wipes as they are afraid of making him too big to deal with.
- I haven't seen anything too exciting in the new D&D set, maybe [*]
Plundering Barbarian but I don't think it is enough to make the deck.
Let me know please what you think!