Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
The covalent bond is the closest of the definition I've given yesterday: two atoms, usually one metal and one non-metal, that share electrons to fill their energy levels. We have a covalent bond if the difference of electronegativity between the two bonded atoms is between zero and 1.8 (some say 1.9). In particular if it's close to zero, maximum 0.4, the bond is a "pure" covalent one, while if it's between 0.4 and 1.8 it's a "polar" covalent bond. The difference is where the shared electrons stay: in a pure covalent bond, you can think of the electrons as being exactly in the middle between the two atoms, while in a polar covalent bond, you can think of them being closer to the more electronegative atom, which will consequently have a negative polarity, while the less electronegative atom will have a positive polarity. Polarity is the tendence to have an electrical charge, or as it's also called, a "partial electrical charge". It's written with the minuscule Greek letter delta followed by the sign of the polarity (δ+ or δ-). In a pure covalent bond there is no polarity. Tomorrow we will see some examples.
DCC Scoreboard
emily 79 (+3)
JessWill 56
netn10 55 (+3)
bravelion83 53 (+6)
void_nothing 50 (+1)
folding_music 37 (+1)
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
JessWill 56
netn10 55 (+3)
bravelion83 53 (+6)
void_nothing 50 (+1)
folding_music 37 (+1)
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
bravelion83 wrote: ↑3 years agoVotes: netn10, emily
Ancestral Drifter
Creature — Elemental (R)
When Ancestral Drifter enters the battlefield, draw three cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
2/2
netn10 wrote: ↑3 years agoVotes: bravelion83, emily
Goblin Enhancer
Creature - Goblin Cleric (Common)
Equipments, auras, equip costs and spells that targets creatures you control cost less to cast and activate.
The Boros initiates that disrespect the legion's goblins soon realize how these goblins came to their high positions.
2/2
folding_music wrote: ↑3 years agovotes: void_nothing, bravelion83
Contract with the Naiads
Conspiracy (R)
Ovation - Sacrifice an Island. (Contract with the Naiads starts in your sideboard, not your command zone. You may sacrifice an Island and reveal Contract with the Naiads from your sideboard whenever you could play a sorcery to put it into your command zone.)
Replace all mentions of the words "Plains", "Swamp", "Mountain" and "Forest" among the text of permanents you control with the word "Island."
void_nothing wrote: ↑3 years agoVotes: bravelion83, netn10
Master of the Slain
Creature - Vampire Demon (R)
Flying
At the beginning of your upkeep, sacrifice a creature.
, Pay 3 life: Return target creature card from your graveyard to your hand. Until end of turn, creatures that share a name with that card enter the battlefield under your control with an additional +1/+1 counter on them.
, Pay 3 life, Exile a creature card from your graveyard: It deals damage equal to its power to any target.
4/3