Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Now that we know what an oxidation number is, we can talk about reduction and oxidation. Those occur when an atom changes its oxidation number. A reduction is when the atom acquires electrons (negatively charged) so that its oxidation number decreases. At the contrary, an oxidation is when the atom loses electrons so that its oxidation number increases. The oxidation number of an atom in its elemental state is zero, while that of a monoatomic ion is equal to the electric charge (remember the convention about the signs). Metals tend to lose electrons, while non-metals tend to acquire electrons, even if there are exceptions. Let's see an example:
Na → Na+ + e-
e- is the symbol of an electron. Here we have an atom of sodium in its elemental state, so with oxidation number zero, that loses an electron, becoming a monoatomic sodium ion with charge 1+ so oxidation number +1. The oxidation number has passed from zero to +1, so it has increased and we've had an electron loss. This is an oxidation. Another example:
Al → Al3+ + 3 e-
Here the oxidation number goes from zero to +3, so this is also an oxidation. Sodium and aluminum can only have these oxidation numbers, but there are elements who can have more than one, for example iron (Fe) can have +2 or +3 as its non-zero oxidation numbers (all elements can have zero). In such cases, we can have more than one oxidation semireaction (oxidation and reduction are called semireactions and we'll understand why in the next days). In the case of iron it can be:
Fe → Fe2+ + 2 e-
or:
Fe → Fe3+ + 3 e-
but also:
Fe2+ → Fe3+ + e-
Yes, when an element can have more than one oxidation number, we can pass directly from one to the other without passing from the elemental state. These are all oxidations. Notice that in oxidations the electrons are always on the part of products. Tomorrow we'll see some examples of reduction.
DCC Scoreboard
emily 62 (+2)
JessWill 56 (+6)
netn10 49 (+2)
bravelion83 40 (+3)
void_nothing 40 (+1)
folding_music 31
JovialJovian 17
saltyplumsoda 17
RIthaniel 14
marioguy3 3
MonoRedMage 2
JessWill 56 (+6)
netn10 49 (+2)
bravelion83 40 (+3)
void_nothing 40 (+1)
folding_music 31
JovialJovian 17
saltyplumsoda 17
RIthaniel 14
marioguy3 3
MonoRedMage 2
folding_music wrote: ↑3 years agovotes: netn10, void_nothing
Slight Inconvenience
Enchantment (U)
Nobles and Knights can't attack or block.
Peasants get +1/+1.
"The rain's too heavy, let's just deputize the farmhands today." - Ser Listless
bravelion83 wrote: ↑3 years agoVotes: emily, JessWill
Prolonged Study
Enchantment (R)
When Prolonged Study enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Each card in your hand has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Pygyzy wrote: ↑3 years agoBravelion83, jesswill
Upgrayedd
Legendary Snow Creature - Brainiac Noble (Un-M)
Upgrayedd can't be cast or enter the battlefield during the first nine turns of the game.
Stylish (Ain't nothing nobody can do to mess with this creature, 'specially no chump suckas like y'all.)
When Upgrayedd enters the battlefield, if you cast it from your hand, y'all better run. (All players play with their hands revealed and must make decisions as quickly as possible. Don't think. Hurry, he's coming!)
10/10
void_nothing wrote: ↑3 years agoVotes: netn10, emily
Fatal Collapse
Instant (U)
Destroy target creature without trample, then exile up to two cards from graveyards.
When a cave-in happens, the only way to survive is being able to break out.