Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Let's talk about acids and bases. There are three different definitions of them, and I'll give them in chronological and logical order (they are the same). The first definition is by Arrhenius and it says that an acid is a substance that in water loses hydrogen ions (H+) while a base is a substance that in water loses hydroxide ions (OH-). The problem is that there are bases who don't have oxygen atoms to lose, like ammonia (NH3). How can we justify their behavior? Here's where Brönsted and Lowry intervene, keeping the same definition of acid but instead calling a base a substance that acquires hydrogen ions. This definition is fine for most common day use, and it will also be the one we'll use the most from now on, but what about acids that have no hydrogen atoms to lose, such as aluminum chloride (AlCl3)? Lewis kicks in and tells us that an acid is a substance that can acquire electron pairs while a base loses electron pairs. These last definitions also have the added advantage to be independent on the solvent, which had to be water for the other two, but require you to know which substances can acquire or lose electron pairs, which requires you to know quantum mechanics. If you're not afraid, and you shouldn't be at this level, maybe we will talk about quantum mechanics later in the month.
DCC Scoreboard
emily 28 (+4)
JessWill 26 (+2)
folding_music 22 (+1)
netn10 20 (+4)
bravelion83 17 (+1)
void_nothing 14 (+2)
RIthaniel 12
JovialJovian 9 (+1)
saltyplumsoda 7 (+7)
marioguy3 3
JessWill 26 (+2)
folding_music 22 (+1)
netn10 20 (+4)
bravelion83 17 (+1)
void_nothing 14 (+2)
RIthaniel 12
JovialJovian 9 (+1)
saltyplumsoda 7 (+7)
marioguy3 3
folding_music wrote: ↑3 years agovotes: emily, netn10
Ascetic Diet
Enchantment (U)
When Ascetic Diet enters the battlefield, scry 2.
Spells and abilities requiring the sacrifice of a permanent as part of their cost cost an additional for each such spell or ability played this turn.
Sorry, I couldn't, I'm absolutely stuffed already.
bravelion83 wrote: ↑3 years agoVotes: JessWill, JovialJovian
Leonin Paladin
Creature — Cat Cleric (R)
When Leonin Paladin enters the battlefield, exile target creature. At the beginning of your next end step, if Leonin Paladin isn't on the battlefield, return the exiled card to the battlefield under its owner's control.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
JovialJovian wrote: ↑3 years agovotes: saltyplumsoda, emily
Roar of Time
Sorcery (M)
You may put a creature card from your hand onto the battlefield. If you do, that creature fights target creature you don't control. When the creature you control wins the fight, take an extra turn after this one. (A creature wins a fight if only the other creature dies as a result of the fight.) Exile Roar of Time.
emily wrote: ↑3 years agoVotes: netn10, saltyplumsoda
Goblin Troubleshooter
Creature — Goblin Wizard (Un-C)
(Watermark: Goblin Explosioneers)
When Goblin Troubleshooter enters the battlefield, destroy target artifact chosen at random. If you controlled that artifact, assemble a Contraption.
"It's an easy enough job. I see trouble, I shoot it!"
2/2
void_nothing wrote: ↑3 years agoVotes: JessWill, saltyplumsoda
Wake of Despair
Sorcery (U)
All creatures get -2/-2 until end of turn. Each opponent discards two cards.
Urgoros casts his shadow over all minds.
Rithaniel wrote: ↑3 years agoVotes: netn10, saltyplumsoda
Golden Tree
Land R
Golden Tree enters the battlefield tapped.
Pay 1 life, Put an overgrowth counter on Golden Tree: Add one mana of any color. Activate this ability only if there are no overgrowth counters on Golden Tree.
: Remove an overgrowth counter from Golden Tree.
Rortama, a god of trade of Surutun, believes that only those who can better themselves while maintaining the natural balance of the world deserve to succeed.
saltyplumsoda wrote: ↑3 years agovotes: folding_music, void_nothing
Avowed Pacifist
Creature - Human Monk (R)
Soulbond
Avowed Pacifist can't attack or fight.
Whenever the creature Avowed Pacifist is paired with dies, if that creature was a Dog, transform Avowed Pacifist.
0/4
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Vengeant Slayer
{red} Creature - Human Berserker
First strike, menace
Whenever this creature transforms into Vengeant Slayer, it deals 4 damage to each other creature and each planeswalker.
4/4