Pre-defined tokens (New or existing)
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 23 (+1)
JovialJovian 21 (+5)
void_nothing 15 (+2)
bravelion83 14 (+3)
haywire 12 (+1)
dyd 11 (+2)
netn10 9 (+1)
Venedrex 4
Pygyzy 1 (+1)
.::Note of the Day::.JovialJovian 21 (+5)
void_nothing 15 (+2)
bravelion83 14 (+3)
haywire 12 (+1)
dyd 11 (+2)
netn10 9 (+1)
Venedrex 4
Pygyzy 1 (+1)
.::Yesterday's Submissions::.
Enchantment mechanics
netn10 wrote: ↑3 years agoVotes: dyd, JoviaJovian
Mosaic of the Angel
Enchantment Creature - Angel (Rare)
Flying, vigilance
Other creatures you control have flying and vigilance.
Crystallized (You may cast this spell for its crystallized cost. If you do, it enters the battlefield with a crystal counter on it and it isn't a creature as long as it has a crystal counter on it.)
4/4
IIW; Crystallized.
dyd wrote: ↑3 years agoVotes: bravelion83, JovialJovian
Ascension of Xenagos
Enchantment - Aura Saga (R)
Enchant permanent you control
I - Put an indestructible counter on enchanted permanent.
II - Enchanted permanent becomes also a God creature with base power and toughness 6/5.
III - Enchanted permanent gains trample and menace. Exile it at the beginning of next end step.
IIW: God artifact creature
bravelion83 wrote: ↑3 years agoVotes: JovialJovian, void_nothing
Starlit Beast
Enchantment Creature — Beast (M)
Constellation — Whenever Starlit Beast or another enchantment enters the battlefield under you control, create a 4/4 green Beast enchantment creature token with haste.
: Each Beast creature you control gains trample until end of turn. If it's an enchantment, it also gains indestructible until end of turn.
4/4
IIW: druids
slimytrout wrote: ↑3 years agobravelion83, dyd (although I feel like the final ability give you a free cast without too much risk)
Prayer of Redemption
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +1/+1 and has lifelink.
Congregation (When this aura enters the battlefield, if you cast it for its congregation cost, create a copy of it enchanting each other creature you control.)
IIW: Mockery
JovialJovian wrote: ↑3 years agovotes: netn10, void_nothing
Dream of Flight
Enchantment - Aura (C)
Incarnate (You may cast this spell for its Incarnate cost without choosing a target. If you do, create a 1/1 colorless Incarnation creature token as it enters the battlefield and attach it to that token.)
Enchant creature
Enchanted creature gets +1/+0 and has flying.
IIW: Noodles
haywire wrote: ↑3 years agovotes: jovialjovian, bravelion83
Sygnas, Blade of Myths
Legendary Planeswalker - Sygnas {M}
Constellation - Whenever an enchantment enters the battlefield under your control, put a loyalty counter on Sygnas.
0: Create 2 1/1 white Soldier enchantment creature tokens.
-2: Until your next turn, target permanent you control gets +2/+2 and gains lifelink and vigilance if it's a creature, and gains indestructible and hexproof if it's an enchantment.
-9: You get an emblem with "At the beginning of each combat, create a 0/0 white Mythblade enchantment creature token with lifelink, vigilance, and "This creature gets +1/+1 for each enchantment you control."
3
IIW: "unless an opponent pays"
void_nothing wrote: ↑3 years agoVotes: JovialJovian, haywire
Ferret Umbra
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has ward and "Whenever this creature deals combat damage to a player, draw a card."
Totem armor
IIW: Kamigawa