Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
@RattingRots pulls off a very nice win after a consistent month, and now my tenure as host is over for now. @bravelion83 will be taking over, with the DCC going up on a different hour owing to different time zones. This will effectively only matter tomorrow, but please be aware.
DCC Scoreboard
RattingRots 95 (+3)
netn10 88 (+0)
JessWill 86 (+6)
Rithaniel 77 (+3)
void_nothing 73 (+1)
bravelion83 72 (+6)
Zemoo 40
marioguy3 32 (+2)
MonoRedMage 5
kwanyeegor-ii 4
Pygyzy 4 (+1)
Legend 3
netn10 88 (+0)
JessWill 86 (+6)
Rithaniel 77 (+3)
void_nothing 73 (+1)
bravelion83 72 (+6)
Zemoo 40
marioguy3 32 (+2)
MonoRedMage 5
kwanyeegor-ii 4
Pygyzy 4 (+1)
Legend 3
marioguy3 wrote: ↑3 years agoVotes: bravelion83, RattingRots
Air-Strike Angel
Creature - Angel (Rare)
Flying, first strike
When Air-Strike Angel enters the battlefield, it deals 3 damage to each creature without flying.
: Air Strike Angel gets +2/+0 until end of turn.
Those tethered to the ground scrambled to come up with a treaty too late.
5/6
folding_music wrote: ↑3 years agovotes: marioguy3, void_nothing
Criminal Association
Enchantment (R)
When Criminal Association enters the battlefield, each player sacrifices creatures until they control less than ten creatures, then arranges those creatures into a 3x3 grid; place one creature on the back row, then for each other creature, place that card adjacent to the last while maintaining the grid. Rearrange those creatures on the board when Criminal Association leaves play.
Creatures cannot block if there is another creature in front of them in the grid.
Creatures have provoke, can't deal combat damage to players and have "Whenever a creature dealt combat damage by this creature this turn dies, if it was on the back row, its controller loses the game."
bravelion83 wrote: ↑3 years agoVotes: JessWill, marioguy3
Conclave Invoker
Creature — Human Cleric (R)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Convoke (Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Invoker enters the battlefield, spells you cast from your hand this turn have convoke.
2/2
netn10 wrote: ↑3 years agoVotes: Rithaniel, JessWill
The Past Beckons
Creature - Eldrazi (Mythic)
Delve
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Whenever The Past Beckons ingests, draw a card for each card exiled with it.
3/3
RattingRots wrote: ↑3 years agobravelion83, JessWill
Refracted Form
Creature - Shapeshifter (R)
You may have ~ enter the battlefield as a copy of another creature you control. It enters the battlefield with a flying counter on it.
0/0
Rithaniel wrote: ↑3 years agoVotes: RattingRots, JessWill
Kalahume, Quiet Wanderer
Legendary Creature - God Nomad M
You may discard a Plains card rather than pay Kalahume, Quiet Wanderer's mana cost.
Protection from Nonenchantment
The gods of Haluko are not grand figures, but more primodial, more basic, and more essential factors in the plane. They can be small and frail, but life cannot exist without them.
1/1
void_nothing wrote: ↑3 years agoVotes: RattingRots, JessWill
Paragon of Savagery
Creature - Beast Barbarian (R)
Trample
Spells and permanents you control and cards you own that aren't on the battlefield aren't Humans.
Sacrifice another creature: Paragon of Savagery gets +1/+0 until end of turn. It deals 1 damage to each creature blocking or blocked by it.
1/1