Proliferate
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 15 (+5)
netn10 14 (+4)
void_nothing 10 (+2)
JovialJovian 6 (+1)
dyd 6 (+1)
bravelion83 6 (+2)
Riria 2 (+1)
haywire 1
.::Note of the Day::.netn10 14 (+4)
void_nothing 10 (+2)
JovialJovian 6 (+1)
dyd 6 (+1)
bravelion83 6 (+2)
Riria 2 (+1)
haywire 1
.::Yesterday's Submissions::.
Crabs
dyd wrote: ↑3 years agoVotes: slimytrout void_nothing
Crazzerdrix
Creature - Rabbit Crab Fish Beast
Reach, trample
Creatures you control have " : Adapt 2". (If that creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Creatures you control with +1/+1 counters on them have ward , where X is the number of +1/+1 counters on them.
"You know that tale about the bored wizard that merged a bunny and a piranha? I've always wanted to one-up him."
—Gulistan, Simic biomancer
5/5
IIW: Wolf Sheep
bravelion83 wrote: ↑3 years agoVotes: slimytrout, netn10
Sand Crab
Creature — Crab (U)
Defender
Sand Crab can't be blocked.
: Until end of turn, Sand Crab gets +1/+0 and can attack as though it didn't have defender.
You can't be seen if you stay under the sand.
0/3
slimytrout wrote: ↑3 years agovoid_nothing, netn10
Patternshell Hermit
Creature - Crab (U)
Ward - Tap an untapped creature you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player taps an untapped creature they control.)
Whenever Patternshell Hermit blocks, scry 1.
2/4
IIW: Mythic vehicles
JovialJovian wrote: ↑3 years agovotes: slimytrout, netn10
Steelshell Crab
Artifact Creature - Crab (C)
Mutate
This creature gets +0/+5
1/1
IIW: Yu Gi Oh
void_nothing wrote: ↑3 years agoVotes: Riria, slimytrout
Seafoam Crab
Creature - Crab Illusion (R)
At the beginning of your upkeep, target player mills a card for each Crab you control.
Whenever a player mills a creature card, create a 1/1 blue Crab Illusion creature token.
1/3
IIW: Combat tricks