Processor effects
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 54 (+1)
void_nothing 50 (+0)
JovialJovian 49 (+3)
Riria 46 (+1)
dyd 45 (+2)
bravelion83 44 (+5)
haywire 39 (+5)
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
tempoEDH 2 (+1)
.::Note of the Day::.void_nothing 50 (+0)
JovialJovian 49 (+3)
Riria 46 (+1)
dyd 45 (+2)
bravelion83 44 (+5)
haywire 39 (+5)
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
tempoEDH 2 (+1)
.::Yesterday's Submissions::.
Granting non-evergreen abilities, keyword abilities or keyword actions
dyd wrote: ↑3 years agoVotes: JovialJovian, bravelion83
In Search of Magnificence
Enchantment
The first card you draw in each of your turns has miracle if it's not a land card, where X is its mana value minus one. (You may reveal the first card you draw each turn from your hand as you draw it. When you reveal a card this way, you may cast it by paying its miracle cost rather than its mana cost.)
Whenever you cast a spell for its miracle cost, you gain 2 life.
tempoEDH wrote: ↑3 years agoVotes: netn10, bravelion83
(Really love the idea of a symmetrical Silence effect, Netn10 gets my vote just for that)
Choir of One
Creature - Elf Shaman (R)
Creature spells you cast have convoke.
Whenever a creature enters the battlefield under your control, if it was convoked, it enters with a +1/+1 counter on it for each creature that convoked it.
Whenever a creature you control becomes tapped, gain 1 life.
2/4
IIW: "At the beginning of each combat..."
bravelion83 wrote: ↑3 years agoVotes: dyd, haywire
Poison Injection
Enchantment (R)
Creatures you control have poisonous 1. (Whenever a creature you control deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
IIW: three-colored Command
JovialJovian wrote: ↑3 years agovotes: haywire, bravelion83
HM: Riria, netn10 (for the sheer modal audacity!)
Gulu, the Earthworker
Legendary Creature - Golem Artificer (T)
Each fortified land you control is a 2/2 Golem creature, it's still a land.
Each Equipment you control is also a Fortification and for each Equip ability it has, it has Fortify with the same cost.
: Attach target Fortification you control to target land you control.
4/4
IIW: Return to Ravnica...again.
netn10 wrote: ↑3 years agoVotes: bravelion83, JovialJovian
Project Grand Millennium
Enchantment (Mythic)
Instant and sorcery spells you cast have replicate, overload and jump-start. These abilities' mana costs are each equal to that spell converted mana cost.
"The more we innovate, the more I understand perfection is just mashing all we know together and see what happens."
- Berki, Izzet Lab-Chief
IIW: Maro Strixhaven Teasers.
MonoRedMage wrote: ↑3 years agoVotes - tempoEDH, haywire
Duergar Resentment
Enchantment {R}
Attacking creatures you control have persist.
: Target creature you control gets +1/+0 and gains haste until end of turn.
IIW - Villagers
void_nothing wrote: ↑3 years agoVotes: Riria, haywire
Pulse of Tarkir
Enchantment (R)
Tap an untapped face-down permanent you control: Add one mana of any color.
Creatures you control and creature cards you own that aren't on the battlefield have megamorph .
IIW: Modern Masters-style designs
haywire wrote: ↑3 years agoVotes - vraelion83, JovialJovian
Dwarven Work Ethic
Enchantment {R}
You may exert creatures you control as they attack. When you exert a creature this way, it gets +2/+0 and "When this creature deals combat damage to a player, create a Treasure token." until end of turn.
You may exert creatures you control at they crew vehicles. When you exert one or more creatures this way, the crewed vehicle gains trample and gets +2/+0 for each creature exerted and "When this creature deals combat damage to a player, create that many Treasure tokens." until end of turn.
At the beginning of your end step, you may discard up to X cards, where X is the number of creature you exerted this turn. Draw a card for each card discarded this way.
IIW: Giving players abilities. (Like errata'd Channel).