Decklist
Approximate Total Cost:
So this is the remnants of the cards I liked in my mono red Golos deck, plus a handful of Birgi synergy and a bit more ramp than the Golos deck (which just ramped to 5 then let Golos get Nykthos).
This deck is meant to be about 5/10 or 6/10 power level, so it's got a bunch of cards that don't strongly synergize and just a lot of fun red cards I like, like Drakuseth, Maw of Flames and Balefire Dragon. It's a bit of a disjointed mess with an equipment subtheme, a damage doubling subtheme, a few A+B but very easily disrupted infinite combos that are extremely difficult to find with almost no tutors.
The thing I am seeing is that most of the Harnfel synergy is combos, so I held back from playing some of the really powerhouse stuff like the artifact cost reducers and Sensei's Divining Top that go pretty infinite with Harnfel.
The ramp package is mostly equipment and mana doublers, and a good excuse to play my Gauntlet of Might
There's not a ton of interaction, mostly looking to just windmill slam bombs and use Harnfel to refuel, but a few pieces, mostly so I have something to do with Dreadhorde Arcanist which is just a card I love.
The Harnfel Synergy package is probably best described as "cute":
I've got a list a mile long of cards I'd like to play from Ensnaring Bridge to Surly Badgersaur to Flamewake Phoenix to Seasoned Pyromancer.
Combo packages:
Infinite Attacks
Various combinations of these cards create infinite attack steps which end in game winning most of the time. All of these cards have completely solid fair uses in the deck because we have a ton of attack triggers, and Godo, Bandit Warlord enables a lot of our bad equipment shenanigans.I hem and haw a bit about whether I want infinite combos in the deck but I really love all of these cards so they stay for now
Basically cheating
I'm a bit dubious still on whether this combo has a huge place in this deck. The problem is when I started thinking about cutting both of these cards, well...Dualcaster Mage is one of the most powerful red cards in Commander, and the source of some of the worst blowouts I've been on the receiving end of. It's almost too good not to play in mono red.And Twinflame is basically a game winner a lot of the time; If you twinflame 2 or 3 of your creatures with a damage doubler (or god forbid tripler once I pick up a Fiery Emancipation) it's a huge mana sink that also just wins the game. It has some fringe value as a sac outlet cum haste enabler for huge fatties like Drakuseth, Maw of Flames and Etali, Primal Storm if I want to dump then in the bin for Feldon of the Third Path enabling or whatever.
I was always surprised how often I had fair uses for that card in Golos, even though it was mostly in that deck to bad red blink golos.