Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Alright, today is the last day to vote for cards submitted for February and the first day to submit cards for March. Let's see what will happen.
Currently we have netn10, Sagharri, and RattingRots all vying for the top spot. Who will come out on top?
Sagharri 71 (+3)
RattingRots 69 (+1)
Rithaniel 66 (+1)
void_nothing 63 (+1)
Indighost 58 (+3)
bravelion83 57 (+6)
Riria 56 (+3)
MonoRedMage 21
archemediesx 20
emily 12
OneAndOnly 8
Ink-Treader 2
kwanyeegor-ii 2
w0mbat 1
bravelion83 wrote: ↑3 years agoVotes: Riria, void_nothing
Defensive CarapacenoteShowHideI messed up with the reminder text on Predict the Future. It was meant to be (During your turn, you may pay that card face down. Cast it on a later turn for its foretell cost.) I'm sorry.and exile
Enchantment — Aura (U)
Enchant permanent
Enchanted permanent has hexproof from instant and sorceries.
Exile Defensive Carapace: Return target instant or sorcery card from your graveyard to your hand.
Riria wrote: ↑3 years agoVotes: Indighost, bravelion83
Literal Nemesis
Sorcery (R)
Target opponent reveals their hand. If there is one or more creature cards in that player's hand, create a token that's a copy of one of them, except it has protection from permanents with the same name.
Otherwise, draw two cards.
netn10 wrote: ↑3 years agoVotes: bravelion83, Riria
Prayers to Mat'Selesnya
Instant (Mythic)
Convoke
Each player returns to the battlefield all permanent cards in their graveyard that were put there from the battlefield this turn. Draw a card for each card that was entered the battlefield this way.
"We mourn the fallen, but not for long, because Mat'Selesnya has her own ways."
RattingRots wrote: ↑3 years agoSagharri, netn10 (though I believe the reminder text needs to specify that you are choosing the value of X)
HM: Bravelion83
Vigean Rig
Artifact - Vehicle (U)
Graft 8 (This permanent enters the battlefield with 8 +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this permanent onto it.)
Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)
0/0
kwanyeegor-ii wrote: ↑3 years agoindighost bravelion83
Razor Wyvern
Creature--Drake (Uncommon)
Flying, first strike
Whenever Razor Wyvern is dealt damage, each opponent may draw a card
2/2
void_nothing wrote: ↑3 years agoVotes: netn10, Rithaniel
Scion of the Whip
Creature - Demon (R)
Trample
Whenever Scion of the Whip or another creature dies, Scion of the Whip deals damage to you equal to that creature's power.
3/4
Rithaniel wrote: ↑3 years agoVotes: Indighost, RattingRots
Today's cards were all quite adventurous.
Path to Rshl
Enchantment R
When Path to Rshl enters the battlefield or whenever a creature dies, you may pay 1 life. If you do, put a deathtouch counter on target creature you control.
, Sacrifice two creatures with deathtouch: Gain control of target creature.
Rshl is not a place, but a manner of existence.