where the heck is that judge at? it's like she just woke up then posted then completely forgot about this for several hours, what kind of irresopnsible layoutabout would just—
oh wait that's me okay let's go
the prompt was: farming
Cythare wrote: ↑3 years ago
Akaya, Dream Tiller 2GW
Legendary Creature — Elemental (R)
When Akaya, Dream Tiller enters the battlefield, create two 1/1 colorless Spirit creature tokens.
Whenever one or more creatures you control deal combat damage to a player, create a token that's a copy of target nonlegendary land you control.
3/3
IIW: Strixhaven's planeswalker Breakfast Club
One of the most fun things about when I get to give out prompts like this one is seeing the creative liberties people will take. I note these aren't our usual white flying spirits, but colorless and vanilla—which is very reasonable given the power flying tokens would put behind that second ability! I like this design and the "one or more" is going to help make sure this doesn't get explosive.
crop yield: 🥬🥬🥬🥬🥬
Krishnath wrote: ↑3 years ago
Farming you say?
Sunwheat Farm 1W
Enchantment - Aura (C)
Enchant Plains
Enchanted plains has "
T: Gain 1 life."
Irrigation W
Enchantment - Aura (C)
Enchant Mountain or Swamp
Enchanted land is a Plains in addition to its other types.
Ghostly Granger 1G
Creature - Spirit Peasant (U)
At the beginning of your upkeep, you may put a storage counter on Ghost Granger or another target permanent you control that uses storage counters.
Remove X storage counters from Ghost Granger: Gain X life.
"The Ghost of Farmer's Past."
1/1
Pumpkin Farm
Land (R)
Pumpkin Farm enters the battlefield tapped.
T: Add
B or
G.
BG, T, Exile a creature card from your graveyard: Create a food token.
IIW: Superheroes and Supervillains.
Farming, I do say!!!!
All of these are pretty neat and tidy and Pumpkin Farm is eerie and fantastic, just what I'd expect from a pumpkin farm
nutrition: 🎃🎃🎃🎃🎃
Megiddo wrote: ↑3 years ago
Weary Farmhand 1G
Creature — Human Peasant {R}
Sow 1
(At the beginning of your end step, if this is untapped, you get a crop counter.)
Reap —
T, Harvest all of your crops: If you harvested any crops, add one mana of any color. If you harvested three or more crops, add two mana of any one color instead.
1/3
IIW: card from a top down set that you don't think wizards is super likely to do
oh no i had typed out big double-spoilered explanation on how you would implement this pair of mechanics in a set but the site died on me and i lost it. i'll trust the judge on this one and not type it all up again.
I enjoy this and I'll do my best. I don't know if harvesting means you remove that many crop counters or just count how many you have, though! I suspect it's the first, but that creates some problems with having multiple of these cards work together if you're harvesting all of them. If so I think I'd rather see an ability pair like this:
T, Harvest a crop: Add one mana of any color.
(To harvest a crop, pay a crop counter.)
T, Harvest three crops: Add two mana of any one color.
But it might be the other, which seems safer. Reminder text is good! Tell me what the card does on the card.
Since I don't know what this card really does I'm just gonna save the actual rating for the other card you submitted.
KoolKoal wrote: ↑3 years ago
Cluckmaster General
Creature - Bird Warrior (U)
Trample
When Cluckmaster General attacks, all attacking free-range creatures you control get +1/+1 until end of turn.
Free-range
(When this creature is dealt combat damage while attacking, prevent half of that damage, rounded down.)
"For Lord Brewster and the Farm!
2/2
IIW: Legendary Creature - Elder {non-dragon animal type}
Functionally free-range is sorta like "this has double toughness while attacking" which at first blush sounds defensive, but is a pretty good offensive tool for letting your stuff plunge in and attack because you can often expect it to survive. Halving rounding down for a subtraction is some difficult combat math to assess, and I think this would make for more clarity and simpler math the other way around: "When this creature becomes blocked, double its toughness until end of turn." Would like to see this mechanic in green and white. I do like the mental image of a big rooster leading all the chickens into battle.
organic: 🥚🥚🥚🥚
mellifluoresce wrote: ↑3 years ago
Agrivulture
Creature - Bird (U)
Flying
When Agrivulture enters the battlefield, mill two cards. You may play a land card from your graveyard this turn.
2/2
IIW: LET THE GAMES BEGIN
i don't have anything to say about this one because *chef's kiss*
vultures are extremely important friendly members of the ecosystem and we should appreciate them. they get bad PR for their diet but hyenas and lions are about as likely to eat the same stuff a vulture would, who'd turn down a free meal.
literally free range: 🍖🍖🍖🍖🍖
NinjaCaterpie wrote: ↑3 years ago
Novice Adventurer GW
Creature - Human Warrior (R)
Whenever a creature dealt damage by Novice Adventurer dies, choose one:
- Create a Gold token
- Create a Food token
- Put a +1/+1 counter on Novice Adventurer
"Something's not right with that boy. He's been out there training on oozes for days on end."
2/2
IIW: Conspiracy draft-matters cards
Also a great take on the prompt, and a great take on, yaknow, RPG farming.
iron: 🍴🍴🍴🍴🍴
frogchild wrote: ↑3 years ago
Botanic Panic
Sorcery (U)
Create two Food tokens
Create X 1/1 Plant Warrior tokens, where X is the number of Foods you control
The dark wizard was the root of the problem
Iiw: coffeeshop au
hehehehehe botanical pun
This seems less farming more a botanical experiment gone horribly wrong, but it's still a solid card.
fiber: 🥦🥦🥦🥦
Sporegorger_Dragon wrote: ↑3 years ago
Old Macdonald
2wwgg
Legendary Creature - Human Avatar (M)
Birds, Boars, Cats, Dogs, Goats, Horses, Oxen, and Sheep you control have indestructible.
At the beginning of your upkeep, choose a type you haven't chosen yet from among Bird, Boar, Cat, Dog, Goat, Horse, Ox, or Sheep. Then for each type chosen so far, create a token that's a copy of a creature you control with that type. If you don't control a creature of a chosen type, instead create a 1/1 white and green creature token of that type.
4/7
"EEE-AI-EEE-AI-OOOOOH!"
IIW: Nepenthes Pitcher-Plant
Oh hey, our ol' pal! This is a nice spin on the guy. It's got some tracking issues but I guess we can work with that. I have big expectations of a creature that costs
2WWGG and this sure does them, but at a wildly variable power level depending on whether I already have creatures sitting around to copy, or don't and just get 1/1's (albeit indestructible 1/1's). This is going to be personal, but I lean towards a positive quality of cards being an approximately consistent power output over time and between games. I feel like this one would benefit from being cheaper and doing less, focusing on giving me fun tokens or an individual copy each turn.
moo-moo: 🥛🥛🥛
lookingupanddown wrote: ↑3 years ago
Steadfast Farmhand 2W
Creature - Human Peasant (U)
Vigilance
Whenever Steadfast Farmhand attacks, add
W. Until end of turn, you don't lose this mana as steps and phases end.
2/2
IIW: Planeswalker commanders
White deserves this.
moral fiber: 🍉🍉🍉🍉🍉
Mergatroid_Jones wrote: ↑3 years ago
Hoplite Farmer 2W
Creature- Human (C)
If you were attacked since your last turn, Hoplite Farmer is a Soldier and has vigilance and first strike.
If you were not attacked since your last turn, Hoplite Farmer is a Peasant, and has "
T: Gain 2 life."
"Blessed Karametra, vouchsafe my crop from the hated Akroans."
2/2
Golgari Rot-Farmer G
Creature- Plant Skeleton (U)
T, Sacrifice Golgari Rot-Farmer: Add
G.
3B: Mill 2, then return Golgari Rot Farmer from your graveyard to the battlefield.
They harvest themselves when the season is ripe.
1/1
IIW: Tie a tribe to something mechanically (like Treefolk to Forests in Lorwyn (
Treefolk Harbinger), or Demons to Ogres in Kamigawa (
Yukora, the Prisoner).
I see the narrative you're going for there with the Hoplite and I appreciate it.
I also appreciate that hella spooky Golgari farmer. Every fiber of my being is screaming just very quietly. I figure this is destined for a set where Golgari wants death triggers, but also has abilities that begin with "Whenever a creature enters the battlefield from your graveyard,"
aaaaaaaaaaa: 🍄🍄🍄🍄
Cythare wrote: ↑3 years ago
Orzhov Subcontractor 1WB
Creature — Human Cleric (R)
Whenever another nontoken creature enters the battlefield under your control, you may sacrifice it. If you do, each of your teammates creates a token that's a copy of it except its power and toughness are half the sacrificed creature's power and toughness, rounded up.
(You don't create a token.)
2/2
IIW: Quests that the Questing Beast sends you on
Hmmmmmm, I'm not seeing the farming aspect of this, but I do like it. Here, have this, pals.
immoral fiber: 🫒🫒🫒
Megiddo wrote: ↑3 years ago
Harsh Fieldwork 2W
Enchantment {R}
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may tap two untapped creatures they control. If they do, that player untaps all lands they control.
IIW: Big Snow
Okay here's your other card! I definitely understand this one this time and it's gorgeous. It's got some pretty interesting implications and definitely benefits a go-wide color like white.
hard work: 🍓🍓🍓🍓🍓
Winner: Krishnath for Pumpkin Patch
HM: mellifluoresce for Agrivulture
Next: Superheroes and Supervillains.