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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 3 years ago
Today's Challenge:
Draw seven cards
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
slimytrout 90 (+0)
netn10 78 (+6)
Ink-Treader 72 (+3)
dyd 61 (+2)
void_nothing 59 (+4)
Riria 52 (+1)
JovialJovian 39
OneAndOnly 39 (+2)
Pygyzy 8
FoilSquared 5
MonoRedMage 4
kwanyeegor-ii 3
BaconCatBug 0
.::Note of the Day::.
.::Yesterday's Submissions::.
Auras with unusual enchanting restrictions (Spellweaver Volute for example)
dyd wrote: ↑3 years ago
Votes: Ink-Treader, netn10
HM: everyone else - so many good ideas!
Mark of Command 2u
Enchantment - Aura
Enchant commander in any zone other than a hand or library.
Mark of Command remains attached as enchanted commander moves to any zone.
Each spell that targets enchanted card, spell or permanent costs
2 less to cast if you control that spell, and
4 more to cast otherwise.
IIW: deathtouch to blah (as in "hexproof from blah")
OneAndOnly wrote: ↑3 years ago
Votes: Void-Nothing, Riria
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Comrade in Arms -
{W/R}{R/G}{G/W}
Enchantment - Aura
Enchant teammate
Whenever enchanted teammate adds mana, add the same amount and color mana.
Your creatures may attack during enchanted teammates combat phases.
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IIW: 1 cmc artifacts
Ink-Treader wrote: ↑3 years ago
Vote: netn10, void_nothing
Distant Influence 1CW
Enchantment - Aura (R)
Enchant face up exiled creature card you own.
Creatures you control that share a creature type with enchanted card get +1/+1.
X: Target creature you control that shares a creature type with enchanted card becomes a copy of it until end of turn. Activate this ability only during your turn and only once each turn. X is the enchanted card's converted mana cost.
IIW: Discard this card
frogchild wrote: ↑3 years ago
Votes: dyd, netn10
Fireside Conjuring
Enchantment - Aura (R)
Enchant instant or sorcery
Flash
Enchanted instant or sorcery has "Exile the top card of your library, you may play it this turn. This spell deals 2 damage to any target"
IIW: MDFCs on other planes
netn10 wrote: ↑3 years ago
Votes: Ink-Treader, dyd
Unbreakable Love 2W
Enchantment - Aura (Rare)
Enchant two creatures
Enchanted creatures have indestructible.
"As long as we are together, no heaven or hell will tear us apart."
- Vows of Regna and Krav
IIW: Twist on Partner
slimytrout wrote: ↑3 years ago
netn10, OneAndOnly (you don't need the "until end of game" though, since black-border doesn't tend to have a lot of effects that last longer than that
![Smile :)](./images/smilies/1-smile-fb.png)
)
hm: dyd -- that last mode is just too strong to come down so early in the game
Mysteries of the Unseen GU
Enchantment - Aura (U)
Enchant face-down creature
When Mysteries of the Unseen leaves the battlefield, draw two cards.
Enchanted creature gets +1/+1 and has flying.
IIW: Noncreatures with flash
Riria wrote: ↑3 years ago
Votes: netn10, void_nothing
Honorable Duel 1WR
Enchantment - Aura Curse (R)
Enchant two players, at least one opponent
If a source either enchanted player controls would deal damage to one or both enchanted players, it deals that much damage plus 2 instead.
If a source controlled by neither enchanted player would deal damage to either of them, it deals that much damage minus 2 instead.
IIW: Cards that would only work online
void_nothing wrote: ↑3 years ago
Votes: Ink-Treader, OneAndOnly
Riches of the Damned BB
Enchantment - Aura
(U)
Enchant artifact or enchantment card in an a graveyard
At the beginning of your upkeep, enchanted artifact or enchantment card's owner loses life equal to its converted mana cost.
IIW: Fun with counters
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frogchild
izzet mage
- Posts: 60
- Joined: 4 years ago
- Pronoun: she / her
Post
by frogchild » 3 years ago
Votes: OneAndOnly, Riria
Chains of Beelzebub
Enchantment (M)
When ~ enters the battlefield, each player draws 7 cards
If a player would draw a card outside of the first one in each of their draw steps, instead they draw a card, then discard a card
IIW: cards that do things during the draft
connesieur of all things red and/or blue
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dyd
Randomancer
- Posts: 2594
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: slimytrout, Ink-Treader
Sudden Illumination 3uu
Instant
If you have no cards in hand, draw seven cards.
Otherwise, draw three cards.
Foretell 3uu
To glimpse the true nature of the Comsos, one must first get rid of their preconceptions.
IIW: shuffle into library
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slimytrout
- Posts: 1906
- Joined: 5 years ago
- Pronoun: Unlisted
Post
by slimytrout » 3 years ago
Ink-Treader, OneAndOnly
(I'm deeply unsure whether a lot of these would even be possible within the rules)
Mental Reconstitution 4UUU
Sorcery (M)
Target player shuffles their hand and graveyard into their library, then draws seven cards. Exile Mental Reconstitution.
Overload 3UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
IIW: Farewell
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netn10
- Posts: 4116
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: void_nothing, Riria
Enlightenment of the Poor 2W
Sorcery (Mythic)
If you have zero cards in your hand, draw seven cards.
Exile Enlightenment of the Poor.
"Only by losing everything, one can achieve everything."
- Osan, Jeskai Purist
IIW: MDFC Vehicle to Equipment
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Ink-Treader
- Posts: 1595
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 3 years ago
Vote: slimytrout, void_nothing
Cram Session 2{U/B}{U/B}{U/B}
Sorcery (R)
Each player draws seven cards, then discards seven cards.
Cycling 2
Not for the feebleminded.
IIW: Use it or lose it
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OneAndOnly
- Posts: 2477
- Joined: 4 years ago
- Pronoun: he / him
Post
by OneAndOnly » 3 years ago
Votes: dyd, netn10
.
Simoss's Exchange -- 3U
Sorcery
Target player reveals their hand, then draws seven cards face-up. That player discards each card drawn this way that doesn't share a type with a card previously revealed this way.
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How many cards, on average, do you think this ends up drawing?
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IIW: Add WUBRG
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: OneAndOnly, void_nothing
Mental Reset U
Sorcery (R)
Draw a card.
Knowledge 7 - Shuffle your hand into your library, then draw seven cards. (Ignore this line unless there are seven or more cards in your hand.)
IIW: Monoblue reanimator
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kwanyeegor-ii
- Posts: 1959
- Joined: 5 years ago
- Pronoun: Unlisted
Post
by kwanyeegor-ii » 3 years ago
dyd slimytrout
畫龍點睛
I'm a simple Magic player since several years ago from China. Now I live in New Jersey.
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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 3 years ago
Votes: OneAndOnly, Ink-Treader
Wheel of Agony 2R
Sorcery (M)
Discard your hand. For each card fewer than seven discarded in this way, sacrifice a land. Wheel of Agony deals 21 damage to you reduced by 3 for each card discarded and land sacrificed in this way.
Draw seven cards.
IIW: Alternate pasts