Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
emily 22 (+1)
folding_music 21 (+3)
netn10 19 (+2)
Riria 20 (+4)
Rithaniel 16 (+2)
OneAndOnly 15 (+0)
Sagharri 15 (+1)
void_nothing 11 (+1)
wizyard 7
RattingRots 7 (+7)
Pygyzy 4
MonoRedMage 4
kwanyeegor-ii 2
archemediesx 0
folding_music wrote: ↑3 years agovotes: void_nothing, RattingRots
Painter's Guild
Land (M)
Painter's Guild is all colors.
: Add . This mana can only be spent to cast creature spells, and creature spells you've spent this mana on become all colors as they enter play.
RattingRots wrote: ↑3 years agoRiria, emily
Tibalt, Prophet of Pain
Planeswalker - Tibalt (M)
Fortell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+1: Whenever you cast a spell this turn, ~ deals 1 damage to any target.
-2: Search your library for a card and exile it face down. If it has foretell, you may cast it on a later turn for its foretell cost.
-5: You get an emblem with "Pay 2 life: Add 1 mana of any color"
3
Ink-Treader wrote: ↑3 years agoVote: folding_music, Rithaniel
Struggling Bloom
Creature - Plant (U)
Defender
At the beginning of your upkeep, put a -1/-1 counter on Struggling Bloom.
Whenever you play a land, remove a -1/-1 counter from Struggling Bloom.
: Add
0/2
Riria wrote: ↑3 years agoVotes: RattingRots, netn10 (feels like a version of land destruction they'd never print nowadays, but I freaking love it)
Dead Magic Field
Land (MR)
International (If a spell or ability would have you search your library for a land card and put it on the battlefield, you may always choose an International land, even if it doesn't fit requirements.)
When Dead Magic Field enters the battlefield, counter target spell unless its controller pays .
: Add .
OneAndOnly wrote: ↑3 years agoVotes: Riria, RottingRats
.
Beseech the Abyss --
Instant
Search your library for a card, reveal it, put it into your hand, then shuffle your library.
If you did not reveal a creature card this way, create a 3/3 black Creature - Demon token with flying and "At the beginning of your upkeep, lose three life."
Norizum knew the spell would work; but he did not know the work it would do.
Rithaniel wrote: ↑3 years agoVotes: folding_music, Riria
Threma's Screamer
Creature - Dinosaur U
Haste
: Target creature you control gets +5/+0 and gains trample until end of turn. Activate this ability only once each turn.
Target creature you control gets +0/+5 and gains hexproof until end of turn. Activate this ability only once each turn.
Threma is the embodiment of the wild instincts of a world gone mad. That which comes from her is likely to be the same.
2/1
void_nothing wrote: ↑3 years agoVotes: folding_music, Riria
Simoon Hellkite
Creature - Elemental Dragon (R)
Flying
: Simoon Hellkite deals 5 damage to any target and 5 damage to you. Activate this ability only any time you could cast a sorcery.
: Change the target of target spell with a single target that targets Simoon Hellkite.
5/4