I just want some sort of 4 card infinite, whatever that may be. I play specifically 4-card infinite combos, I play Golden Guardian, at this point it's a personal challenge to combine the two, and with Mind Over Matter I had done it for a short while.MeowZeDung wrote: ↑3 years agoWhat are you looking to do with guardian beyond the swans and azor's gateway tricks? Have you looked at artifact clones - have Mirage Mirror copy guardian then turn it blue with architect so it survives the fight for example? I'm assuming your trying to do more than just flip it though.
Edit: some more random thoughts.
Stuffy Doll plus architect?
Some nonsense with Freed from the Real effects?
Intruder Alarm + instant speed blink to leverage the token creation and architect to keep multi tapping guardian before fights?
Jeskai Ascendancy is surely a role player in here somehow. Again, instant speed blink with an ascendancy trigger on the stack plus architect can do mana stuff. Pentad Prism bounce shenanigans maybe?
All of these probably need some mana filter effect, which is tough. Ascendancy and a dork that makes blue can do it too. Ofcourse if you're untapping multiple robots the mana loss normally tied to conversion is no issue.
Freed from the Real and Intruder Alarm are both no good so long as March of the Machines and Kiki-Jiki, Mirror Breaker are around respectively.
Jeskai Ascendancy is tough, cause I'd need to turn fighting into casting noncreature spells somehow.
Stuffy Doll, or some other natively indestructible creature might be a start. If I did Heliod, Sun-Crowned, gave both lifelink with Heliod, and then packed the +1/+1 counters onto Crystalline Crawler, that would do it, but the end result would be one dead opponent and that's it. I could do Brash Taunter instead to kill the table, which would deal 1 to Guardian, but that would also trigger Heliod, so I could put a counter on each time to offset the damage.
Of course, Heliod was something I avoided because I feared it was too easy a combo piece, providing both lifelink and survivability in an Arcbond combo, but I would need 2 copies of Arcbond, Heliod, and a way to deal exactly 1 damage to a creature, which is definitely 4 parts. I can't just count on combat damage to do exactly 1 damage, and I certainly have 4th cards that can fill that role. It would be the most directly I've ever fit Firestorm into a combo, and also Brash Taunter does specifically 1 damage to a creature, and also those two red cards with Mirrorweave would be jank city. This might be the answer.
Side note: if they didn't put the word "may" into Kwain, Itinerant Meddler's ability, I would definitely be trying to sneak Punishing Fire in here. That would be super slick.