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void_nothing
For Serra's Love
Posts: 5039
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Titles & Recognition

Post by void_nothing » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer
Common 8 of 9 (DFC coming):

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Subterranean Wumpus BR
Creature - Beast (C)
Deathtouch
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
At the beginning of your upkeep, Subterranean Wumpus deals 1 damage to each opponent and 2 damage to you.
Only on Ngasama could something so feared and loathed also fetch such a high price.
2/2
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SecretInfiltrator
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Post by SecretInfiltrator » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
Common 9 of 9 (There will be a DFC)

Alarm Griffin {3}{W}
Creature - Griffin (C)
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2


Iron Guadian {6}
Artifact Creature - Golem (C)
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6


Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.


Next: Either the uncommons or the DFC, I'm not certain

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void_nothing
For Serra's Love
Posts: 5039
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Titles & Recognition

Post by void_nothing » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
Uncommon 1 of 3 (DFC is the last thing):

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5

Eternal Blade 2WW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens.
When enchanted creature dies, exile up to one target tapped creature.
"I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind." - Tetpam, the Wakeful Warder
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Raptorchan
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Post by Raptorchan » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
Uncommon 2 of 3 (and DFC after rare)

Hookhand Ambusher 2ur
Creature - Minotaur (U)
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle

3/4

Waterpalace Corridor
Land - Chamber (U)
Waterpalace Corridor enters the battlefield tapped.
t: Add u.
As long as Waterpalace Corridor is the current Chamber, Chambers you control have "1, t: Target attacking creature gets -1/-0 until end of turn."
Traverse 2
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SecretInfiltrator
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Post by SecretInfiltrator » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5

Hookhand Ambusher 2ur
Creature - Minotaur (U)
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle

3/4
Uncommon 3 of 3 (and DFC after rare)

Blessed Barricade {2}{W}
Artifact Creature — Wall (U)
Defender
When ~ dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance.
"It's not load-bearing wall, but you don't want to mess with it anyway."
-Inkid, maze guide

0/4

Holding Cells {2}{W}{W}
Artifact — Chamber (U)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield. When you do, exile target creature until ~ is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

Arrow Volley Trap {3}{W}{W}
Instant — Trap (U)
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
~ deals 5 damage divided as you choose among any number of target attacking creatures.

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void_nothing
For Serra's Love
Posts: 5039
Joined: 1 year ago
Answers: 54
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Titles & Recognition

Post by void_nothing » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5

Hookhand Ambusher 2ur
Creature - Minotaur (U)
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle

3/4

Holding Cells {2}{W}{W}
Artifact — Chamber (U)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield. When you do, exile target creature until ~ is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Rare 1 of 1:

Haven of Wounds 3WW
Artifact Creature - Wall (R)
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life.
3WW: Haven of Wounds gets +7/+0 until end of turn.
Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7

Karmic Sun Trap 2RW
Instant - Trap (R)
If an opponent tapped all the lands they control for mana this turn, you may pay RW rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its controller equal to its toughness. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud." - Halniriel, cloistered solmancer
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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

[mention]void_nothing[/mention], you were supposed to post a rare. Are these cards your rares?
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void_nothing
For Serra's Love
Posts: 5039
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Titles & Recognition

Post by void_nothing » 1 year ago

Whoops, cards edited to be rare.
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Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Raptorchan
Seraph of Blinding Heights
Posts: 282
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Post by Raptorchan » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5

Hookhand Ambusher 2ur
Creature - Minotaur (U)
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle

3/4

Holding Cells {2}{W}{W}
Artifact — Chamber (U)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield. When you do, exile target creature until ~ is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

Karmic Sun Trap 2RW
Instant - Trap (R)
If an opponent tapped all the lands they control for mana this turn, you may pay RW rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its controller equal to its toughness. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud." - Halniriel, cloistered solmancer
DFC 1 of 1

Daydreaming 2w
Sorcery (R)
Tap up to two target creatures.
2ww: Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
//
Living Daylights
Creature - Elemental (R)
Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand.
1/1

Flamekin Explorers 3r
Creature - Elemental Warrior Scout (U)
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
//
Maze Plunderers
Creature - Elemental Warrior Scout (U)
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target,
4/3
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Keeper of the Pewter Bell 3B
Creature - Jackal Scout (C)
Flash
Spells with flash you cast cost 1 less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3

Flush Out {1}{U}
Instant (C)
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.

Gulhyu's Arbalesters 3BG
Creature - Skeleton Archer (U)
Flash
Reach, protection from artifacts
Bloodthirst 2
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5

Hookhand Ambusher 2ur
Creature - Minotaur (U)
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle

3/4

Holding Cells {2}{W}{W}
Artifact — Chamber (U)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield. When you do, exile target creature until ~ is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

Karmic Sun Trap 2RW
Instant - Trap (R)
If an opponent tapped all the lands they control for mana this turn, you may pay RW rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its controller equal to its toughness. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud." - Halniriel, cloistered solmancer

Flamekin Explorers 3r
Creature - Elemental Warrior Scout (U)
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
//
Maze Plunderers
Creature - Elemental Warrior Scout (U)
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target,
4/3
Next:

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.

Long ago, Achadire's besetting disease - the Planar Plague - had a real name: Brazenpox. And not only that, it was named by its makers, the advanced civilizations that ran the plane each contributing a symptom or vector, fully aware of what they were doing, all hoping to build the ultimate disease for their own reasons concealed from the others. A time anomaly allows the one person who could discover the truth to view its origins.
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BOVINE
Legendary Creature – Ox
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Post by BOVINE » 1 year ago

I could read these flavor text's all day lmfao :laugh:

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Post by Subject16 » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Spoiler
Show
Nameless Realm Mechanics
Spoiler
Show
Nameless Realm
Token 1 of 1

Angel
Token Creature - Angel
Flying, vigilance
4/4

Horror
• Token Creature - Horror
Menace
3/3

Clue
Token Artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Did they truly die?"
-Colette

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SecretInfiltrator
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Post by SecretInfiltrator » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
none yet : )
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3
Common 1 of 10

Disciple of Scorn {1}{B}
Creature — Aetherborn Cleric (C)
When ~ dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1

Veil of Crows {U}
Enchantment Creature — Bird (C)
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Keening Apparition {1}{W}
Creature — Spirit (C)
Sacrifice ~: Destroy target enchantment.
There is no escaping the wailing song of these souls lamenting a past they cannot recall, composed to disturb the weft of this new cruel present.
2/2

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Titles & Recognition

Post by void_nothing » 1 year ago

Put flying on Veil of Crows because I'm assuming it was meant to have it.

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0
Common 2 of 10:

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Temple Excavation 1GG
Sorcery (C)
Destroy target nonbasic land.
Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
"I know this better than any of you - in a world of ruins we have to choose what to keep." - Samut
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Post by Ikeda » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Common 3 of 10:

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Jolt Snare R
Enchantment (C)
When another creature enters the battlefield under an opponent's control, sacrifice Jolt Snare. If you do, Jolt Snare deals 2 damage to that creature.
"Whatever lies behind that door apparently doesn't like strangers." - Ergim the Stoic

Plated Spider 4G
Creature - Spider (C)
Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?" - Jena, expedition chronicler
4/4

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Titles & Recognition

Post by void_nothing » 1 year ago

Do my eyes deceive me or is Ikeda truly back?!

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler
Common 4 of 10:

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Splintering Barrier W
Creature - Wall (C)
Defender
When Splintering Barrier enters the battlefield, exile up to one target Equipment.
"We've come to name this area Bladesnap District. For obvious, highly annoying reasons." - Ergim, diary entry
0/2
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Post by Ikeda » 1 year ago

void_nothing wrote:
1 year ago
Do my eyes deceive me or is Ikeda truly back?!
More to make sure I could retain this username. :)



Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0
Common 5 of 10:

Needle Shrike {1}{w}
Creature - Bird Spirit (C)
Flying
{T}: Needle Shrike deals 1 damage to target attacking creature.
"I know that it's carnivorous. What I'm asking is where all the meat goes." - Karvat, cryptozoologist
1/1

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Commune Reprisal 3W
Sorcery (C)
Destroy target tapped creature. You gain life equal to its power or toughness, whichever is less.
The inhabitants of the Dust Barrens may be small and weak, but they know how to bear a grudge.

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void_nothing
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Titles & Recognition

Post by void_nothing » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2
Common 6 of 10:

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Nightstave Meditator B
Creature - Aetherborn Monk (C)
Lifelink
Nightstave Meditator enters the battlefield tapped.
"Poor little gravedwellers trying their best to remember paradise." - Caligina, fallen archangel
1/2
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Post by Raptorchan » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2
Common 7 of 10

Survey 2u
Instant (C)
Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
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void_nothing
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Posts: 5039
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Titles & Recognition

Post by void_nothing » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Nameless Realm
Show
Horror
• Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
Common 8 of 10:

Snuffing Solitude 1B
Enchantment (C)
Whenever a source you don't control deals noncombat damage to you or a planeswalker you control, that source's controller loses 2 life.
"The one pleasure I had was in being alone. Now that is gone." - Caligina, fallen archangel

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
Common 9 of 10

Enchanted Moment 1u
Instant (C)
Target permanent becomes an enchantment in addition to its other types until end of turn.
Draw a card.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher
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void_nothing
For Serra's Love
Posts: 5039
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Titles & Recognition

Post by void_nothing » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher
Common 10 of 10:

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0

Searing Sky 4R
Enchantment (C)
Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..." - Lystri, opal holdout
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Raptorchan
Seraph of Blinding Heights
Posts: 282
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Pronoun: Unlisted
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Post by Raptorchan » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0
Uncommon 1 of 3

Sower of Rage 2rr
Creature - Devil (U)
Attacking creatures you control get +1/+0.
Reminiscence 3r (3r: Return this permanent from your graveyard to the battlefield. It becomes a noncreature enchantment. Reminiscence only as a sorcery.)
3/2

Quantity 3w
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality 1w
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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void_nothing
For Serra's Love
Posts: 5039
Joined: 1 year ago
Answers: 54
Pronoun: he / him
Location: Malkatin, Twiggaroo
Has thanked: 573 times
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Titles & Recognition

Post by void_nothing » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Fuse
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0

Quantity 3w
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality 1w
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Uncommon 2 of 3:

Voice of the Wary 3U
Creature - Spirit Scout (U)
At the beginning of each opponent's upkeep, scry 1.
Represent 2U (2U: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
"There are some encouraging sounds we can always follow when all else fails." - Lystri, opal holdout
2/4

Intrusive Murmurs 1B
Enchantment (U)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
1B, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home - and now it is a hell." - Caligina, fallen archangel
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SecretInfiltrator
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Post by SecretInfiltrator » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Fuse
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0

Quantity 3w
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality 1w
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Intrusive Murmurs 1B
Enchantment (U)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
1B, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home - and now it is a hell." - Caligina, fallen archangel
Uncommon 3 of 3:

Silencer Beast {3}{G}{G}
Creature — Beast (U)
When ~ enters the battlefield or dies, target player sacrifices an enchantment.
"The words are lost, but the melodies still reverberate. With their silence the past will be lost forever."
—Eras, the Veiled Magus

4/3

Haunting Visions {2}{R}{R}
Enchantment (U)
When ~ enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice ~.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler


Fallen Angel {3}{B}{B}
Creature — Angel (U)
Flying
Sacrifice a creature: ~ gets +2/+1 until end of turn.
"At times I almost believe false memories of sisters who would accompany me and brighten my days. But look at these wretches who are my actual family."
—Caligina, fallen archangel

3/3

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