& together
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 12 (+3)
dyd 11 (+3)
JovialJovian 11 (+3)
Raptorchan 10
slimytrout 9 (+1)
netn10 8 (+0)
OneAndOnly 5
Riria 6 (+1)
FoilSquared 3
caulkwrangler 3 (+1)
Pygyzy 3 (+2)
.::Note of the Day::.dyd 11 (+3)
JovialJovian 11 (+3)
Raptorchan 10
slimytrout 9 (+1)
netn10 8 (+0)
OneAndOnly 5
Riria 6 (+1)
FoilSquared 3
caulkwrangler 3 (+1)
Pygyzy 3 (+2)
.::Yesterday's Submissions::.
Medicine
slimytrout wrote: ↑3 years agodyd, JovialJovian
Lockjaw
Enchantment - Aura Curse (R)
Enchant player
Spells enchanted player casts cost more for each spell that player has cast this turn.
Whenever enchanted player would draw a card, that player skips that draw unless they pay for each card that player has drawn this turn.
IIW: Siege weapons
Riria wrote: ↑3 years agoVotes: cawlkwrangler, void_nothing
True Blood Transfuser
Creature - Human Cleric (R)
Vigilance
, Sacrifice another creature: Regenerate target creature. If the sacrificed creature was a Vampire, put two +1/+1 counters on that creature.
"Ahh, purified life. Now I get the appeal."
2/4
IIW: Design a rare or mythic rare with a non-evergreen keyword, don't explain the keyword with reminder text, but design the card in such a way that the intent still makes sense.
Raptorchan wrote: ↑3 years agoVotes: JovialJovian, void_nothing
Bitter Pill
Sorcery (U)
Choose one —
• Target player loses 5 life.
• Target player gains 5 life.
Entwine
IIW: Chess
caulkwrangler wrote: ↑3 years agoVotes: slimytrout, void_nothing
Lepiascus the Apothecary
Legendary Creature - Snake Cleric
, Sacrifice a Fungus creature, Pay 1 life: Target creature or player loses all counters of the type of their choice. Any player may activate this ability.
, Sacrifice a Plant creature, Pay 1 life: Prevent all non-combat damage that would be dealt to target creature or player this turn. Any player may activate this ability.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
I have travelled far and learned much, but still not conquered death. Not yet.
2/3
IIW: The seasons.
JovialJovian wrote: ↑3 years agovotes: dyd, Pygyzy
Little Blue Pill
Instant
Untap target creature you control. Until end of turn, that creature gains vigilance, can't become tapped, and it's abilities that cost can't be activated.
IIW: Grinches
void_nothing wrote: ↑3 years agoVotes: dyd, Pygyzy
Medical Study
Enchantment (R)
When Medical Study enters the battlefield, you gain 5 life.
When Medical Study leaves the battlefield, you draw cards equal to your life total divided by 10, rounded up, then you lose 5 life.
IIW: Mercy