Vehicle
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 72 (+2)
dyd 55 (+3)
netn10 54 (+4)
Riria 52 (+3)
JovialJovian 49 (+2)
void_nothing 46 (+3)
Pygyzy 25 (+1)
caulkwrangler 19
OneAndOnly 19 (+0)
FoilSquared 7 (+2)
kwanyeegor-ii 6
MonoRedMage 4
Oskeo 3
Raptorchan 3
Lorn Asbord Schutta 3
BaconCatBug 3
.::Note of the Day::.dyd 55 (+3)
netn10 54 (+4)
Riria 52 (+3)
JovialJovian 49 (+2)
void_nothing 46 (+3)
Pygyzy 25 (+1)
caulkwrangler 19
OneAndOnly 19 (+0)
FoilSquared 7 (+2)
kwanyeegor-ii 6
MonoRedMage 4
Oskeo 3
Raptorchan 3
Lorn Asbord Schutta 3
BaconCatBug 3
.::Yesterday's Submissions::.
Self-defeat
dyd wrote: ↑3 years agoVotes: JovialJovian, slimytrout
Helldragger Servant
Creature - Elemental Devil
Vanishing 6 (This creature enters the battlefield with six time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Helldragger Servant gets +1/+0 for each time counter on it.
Whenever a time counter is removed from Helldragger Servant, it deals damage equal to its power to you.
1/3
IIW: Master Chef the Gathering
FoilSquared wrote: ↑3 years agoVotes: netn10, Riria
Last Hope of Ghirapur
Sorcery
Destroy all creatures your opponents control.
Create a 1/1 colorless Thopter artifact creature token with Flying. Creatures you control get First Strike, Trample, Haste, and must be blocked if able until end of turn. Each opponent may put a creature card from their hand onto the battlefield. At the end of the turn, if you did not deal damage to an opponent this turn, you lose the game.
"The inherent failings in a gambit can often be attributed to the vice of pride." -Feruy, Aether Philosopher
IIW: Druid tribal
caulkwrangler wrote: ↑3 years agoVotes: void_nothing, netn10
The End of the World
Sorcery
As an additional cost to cast The End of the World, discard any number of cards, and sacrifice any number of permanents.
Each player mills X, where X is equal to the number of cards discarded this way and number of permanents sacrificed this way combined. Exile The End of the World.
I feel fine.
IIW: Games within games.
OneAndOnly wrote: ↑3 years agoVotes: Riria, void_nothing
.
Lich's Ploy --
Enchantment
Flash
Vanishing 4
When Lich's Ploy enters the battlefield, your life total becomes zero and you discard your hand.
You don't lose the game for having zero or less life.
At the beginning of your upkeep, if your life total is less than zero, draw a card and amass 4.
.
IIW: Redirected spells
Riria wrote: ↑3 years agoVotes: dyd, Pygyzy
Basket
Enchantment - Aura (MR)
Indestructible, protection from everything
Enchant creature
Enchanted creature gains +4/+4 and has first strike, vigilance and lifelink.
When Basket leaves the battlefield, you lose the game.
Hey eggs, get in there.
IIW: Chalk
netn10 wrote: ↑3 years agoVotes: FoilSquared, Riria
Sadness
Creature - Incarnation Elemental (Rare)
Menace
Whenever a creature you control kills itself, discard your hand, than draw seven cards.
When Sadness is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
IIW: Three colored vehicle.
Pygyzy wrote: ↑3 years agoNetn10,Dyd
IIW: Wrath Variants
Curse of Prophecy
Enchantment — Aura Curse (R)
Enchant your team
Enchanted team's opponents creatures have protection from opponents.
At the beginning of enchanted player's upkeep, that player's opponents vote for draw step, main phase, or combat phase. Enchanted player takes an additional instance of the step or phase with the most votes this turn.
What use is glimpsing the future if you're unable to change the outcome?
slimytrout wrote: ↑3 years agonetn10, void_nothing
Reckless Confidant
Creature - Human Advisor (R)
At the beginning of your upkeep, exile cards from the top of your library until you exile a nonland card. Reckless Confidant deals damage to you equal to the number of cards exiled this way. Until end of turn, you may cast nonland cards exiled by Reckless Confidant.
"Greatness is worth the risk."
2/1
IIW: Historical figures
JovialJovian wrote: ↑3 years agovotes: slimytrout, dyd
Dying Breath
Sorcery
Starting with you, each player loses the game.
"From hell's heart I stab at thee; for hate's sake I spit my last breath at thee." -Herman Melville, Moby Dick
IIW: Altruism
void_nothing wrote: ↑3 years agoVotes: JovialJovian, FoilSquared
Mirror of Hate
Instant (U)
Destroy target creature or planeswalker if it shares a name or planeswalker type with another permanent on the battlefield.
Plainscycling
IIW: Juggernauts and/or Dreadnoughts