The Mana Cost Game
Tyrant's Fury
Sorcery
Search your library for a Dragon creature card, put it onto the battlefield, then shuffle your library. It gains haste, deathtouch, and " : This creature deals 7 damage to target creature or player and you draw three cards."
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Sorcery
Search your library for a Dragon creature card, put it onto the battlefield, then shuffle your library. It gains haste, deathtouch, and " : This creature deals 7 damage to target creature or player and you draw three cards."
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Crystal Steed
Enchantment Creature - Unicorn
Bestow
Crystal Steed and enchanted creature's base power is equal to the number of lands you control which can produce .
: Crystal Steed and enchanted creature gain lifelink until end of turn.
*/3
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Enchantment Creature - Unicorn
Bestow
Crystal Steed and enchanted creature's base power is equal to the number of lands you control which can produce .
: Crystal Steed and enchanted creature gain lifelink until end of turn.
*/3
Next:
sorta mad at magic right now
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JovialJovian Captain, I object!
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Hailstrike
Sorcery
Destroy target nonsnow permanent, then that permanent's controller creates a tapped colorless Snow Land token with " : Add ."
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Sorcery
Destroy target nonsnow permanent, then that permanent's controller creates a tapped colorless Snow Land token with " : Add ."
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- lookingupanddown
- Posts: 2699
- Joined: 5 years ago
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Taint the Horde
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. Until end of turn, whenever an opponent is attacked by a creature, that player loses 1 life.
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Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. Until end of turn, whenever an opponent is attacked by a creature, that player loses 1 life.
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- OneAndOnly
- Posts: 2474
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Opal Knight --
Creature - Human Knight
Protection from colorless, first strike
2/2
.
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Creature - Human Knight
Protection from colorless, first strike
2/2
.
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JovialJovian Captain, I object!
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Mindcrackle
Instant
Exile all the cards in your hand, you may play those cards until the end of your next turn.
Draw cards equal to the number of cards exiled this way plus one.
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Instant
Exile all the cards in your hand, you may play those cards until the end of your next turn.
Draw cards equal to the number of cards exiled this way plus one.
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void_nothing Undersea Emperor
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- Location: Lodrux, Arakanta
Qlmblt, the Muttering Shadow
Legendary Creature - Homunculus Illusion
Flying
: Qlmblt, the Muttering Shadow gets +1/+0 until end of turn.
Whenever Qlmblt becomes the target of a spell or ability, sacrifice it. It deals damage to you equal to its power and you draw that many cards.
1/4
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Legendary Creature - Homunculus Illusion
Flying
: Qlmblt, the Muttering Shadow gets +1/+0 until end of turn.
Whenever Qlmblt becomes the target of a spell or ability, sacrifice it. It deals damage to you equal to its power and you draw that many cards.
1/4
Next:
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
- OneAndOnly
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Deeproot Elder --
Creature - Treefolk Shaman
When Deeproot Elder enters the battlefield, reveal cards from the top of your library until your reveal a Forest. (Cards revealed this way stay on top of your library face-down.)
4/5
.
Next --
Creature - Treefolk Shaman
When Deeproot Elder enters the battlefield, reveal cards from the top of your library until your reveal a Forest. (Cards revealed this way stay on top of your library face-down.)
4/5
.
Next --
Gravity Lens
Artifact
As you announce Gravity Lens, roll a six-sided die. The in this card's mana cost is equal to the result and the is equal to the current number of turns you've taken this game.
Revert the game back X turns. Add +1/+1 counters to target creature you control. Exile Gravity Lens.
When Gravity Lens leaves the battlefield, target opponent takes an extra turn for each turn you reverted with this. (To revert a turn, each player returns to their hand all lands and spells they played, shuffles a card into their library for each card they drew or searched, then regain lost life.)
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Artifact
As you announce Gravity Lens, roll a six-sided die. The in this card's mana cost is equal to the result and the is equal to the current number of turns you've taken this game.
Revert the game back X turns. Add +1/+1 counters to target creature you control. Exile Gravity Lens.
When Gravity Lens leaves the battlefield, target opponent takes an extra turn for each turn you reverted with this. (To revert a turn, each player returns to their hand all lands and spells they played, shuffles a card into their library for each card they drew or searched, then regain lost life.)
Next:
- lookingupanddown
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Planar Genesis
Sorcery
Search your hand, graveyard, and library for X land cards and X nonland permanent cards, then exile them. Put all land cards exiled this way onto the battlefield tapped. You may cast all nonland cards exiled this way without paying their mana costs. Shuffle Planar Genesis into your library.
"We used to have the power to do this ourselves," Ugin explained to Nissa as the plane expanded, "but now we can only watch." "And marvel," Nissa added.
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Sorcery
Search your hand, graveyard, and library for X land cards and X nonland permanent cards, then exile them. Put all land cards exiled this way onto the battlefield tapped. You may cast all nonland cards exiled this way without paying their mana costs. Shuffle Planar Genesis into your library.
"We used to have the power to do this ourselves," Ugin explained to Nissa as the plane expanded, "but now we can only watch." "And marvel," Nissa added.
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Thassa's Timelessness
Enchantment
When Thassa's Timelessness enters the battlefield, if your devotion to blue is five or greater, sacrifice Thassa's Timelessness and take another turn after this one.
: Tap or untap target nonland permanent.
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Enchantment
When Thassa's Timelessness enters the battlefield, if your devotion to blue is five or greater, sacrifice Thassa's Timelessness and take another turn after this one.
: Tap or untap target nonland permanent.
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JovialJovian Captain, I object!
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Bloodeater Dragon
Creature - Vampire Dragon
This spell costs less to cast, where X is the amount of life an opponent has lost this turn.
Flying
4/4
Next:
Creature - Vampire Dragon
This spell costs less to cast, where X is the amount of life an opponent has lost this turn.
Flying
4/4
Next:
Last edited by JovialJovian 3 years ago, edited 1 time in total.
- OneAndOnly
- Posts: 2474
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Dominance Scheme --
Sorcery
For each opponent, that player discards two cards if you have more cards in hand, sacrifices two creatures if you control more creatures, and loses three life if you have more life than that player.
.
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Sorcery
For each opponent, that player discards two cards if you have more cards in hand, sacrifices two creatures if you control more creatures, and loses three life if you have more life than that player.
.
Next:
Last edited by OneAndOnly 3 years ago, edited 1 time in total.
- lookingupanddown
- Posts: 2699
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Winter Sunrise
Sorcery
You gain 1 life for each snow permanent you control.
"I always looked forward to the early mornings, when the warm rays of the sun met the cold winter air."
—Hans Eriksson
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Sorcery
You gain 1 life for each snow permanent you control.
"I always looked forward to the early mornings, when the warm rays of the sun met the cold winter air."
—Hans Eriksson
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Marine Geologist
Creature - Human Artificer
You may spend red mana as though it were blue.
"Some alchemical madness curses the humans, leaving them obsessed with substituting things they lack for the things they already claim in abundance." - Jori En, Ruin Diver
1/2
Next
Creature - Human Artificer
You may spend red mana as though it were blue.
"Some alchemical madness curses the humans, leaving them obsessed with substituting things they lack for the things they already claim in abundance." - Jori En, Ruin Diver
1/2
Next
sorta mad at magic right now
- OneAndOnly
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Summer Pastures --
Enchantment
When you control more creatures than lands, sacrifice Summer Pastures.
Whenever you tap a land for mana, gain one life and create a 1/1 green and white Creature - Satyr token.
.
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Enchantment
When you control more creatures than lands, sacrifice Summer Pastures.
Whenever you tap a land for mana, gain one life and create a 1/1 green and white Creature - Satyr token.
.
Next:
- lookingupanddown
- Posts: 2699
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Depths of the Abyss
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature and loses 1 life.
Sacrifice a black creature: Until end of turn, whenever you tap a Swamp for mana, add an additional . Activate this ability only once each turn.
The Void accepts only the darkest sacrifice, and gives only the foulest gift in return.
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Enchantment
Whenever a creature you control dies, each other player sacrifices a creature and loses 1 life.
Sacrifice a black creature: Until end of turn, whenever you tap a Swamp for mana, add an additional . Activate this ability only once each turn.
The Void accepts only the darkest sacrifice, and gives only the foulest gift in return.
Next:
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JovialJovian Captain, I object!
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Nephalia Mindeater
Creature - Horror
Flying
When ~ deals combat damage to a player, that player exiles a card from their and and the top card of their library. You may play those cards until the end of your next turn, and may spend mana as though it were mana of any color to cast them.
4/4
Next:
// (anything that uses two mana costs)
Creature - Horror
Flying
When ~ deals combat damage to a player, that player exiles a card from their and and the top card of their library. You may play those cards until the end of your next turn, and may spend mana as though it were mana of any color to cast them.
4/4
Next:
// (anything that uses two mana costs)
- lookingupanddown
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Light
Sorcery
Put a +1/+1 counter on each creature you control. Creatures you control gain vigilance until end of turn.
//
Scatter
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with a +1/+1 counter on it.
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Sorcery
Put a +1/+1 counter on each creature you control. Creatures you control gain vigilance until end of turn.
//
Scatter
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with a +1/+1 counter on it.
Next:
- OneAndOnly
- Posts: 2474
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Ash Elemental --
Creature - Elemental
or Pay one life: Ash Elemental gets +1/+0 until end of turn.
0/6
.
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Creature - Elemental
or Pay one life: Ash Elemental gets +1/+0 until end of turn.
0/6
.
Next:
Gitaxian Cunning
Sorcery
( can be paid with either or 2 life.)
Surveil 1. If a player has three or more poison counters, you create a 3/3 colorless Golem artifact creature token.
(To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
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Sorcery
( can be paid with either or 2 life.)
Surveil 1. If a player has three or more poison counters, you create a 3/3 colorless Golem artifact creature token.
(To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
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