Today's Challenge:
"Wish" effects (i.e. retrieve a card you own from outside the game)
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
Legend: 3 (3)
Raptorchan: 3 (3)
slimytrout: 3 (3)
void_nothing: 2 (2)
Krishnath: 1 (1)
folding_music: 0
ForestsCarl: 0
kwanyeegor-ii: 0
starjake: 0
.::Note of the Day::.
...I am fully convinced you all conspired to have a four-way tie -______-
.::Yesterday's Submissions::.
*Krishnath did not offer any votes, so their submission cannot be counted today.starjake wrote:Searchlight Illuminator
Artifact Creature - Construct (U)
Players lose hexproof and shroud and can't have or gain hexproof or shroud.
Bewitched – Searchlight Illuminator gets +1/+1 for each player that is enchanted.
2/2
IIW: Bonds (the dual-guild "Bond of _____" cards from War of the Spark)
folding_music wrote:Change of Seasons
Instant (R)
Return target creature or enchantment to its owner's hand.
Bewitched – Each player who is enchanted may put an Aura card from their hand onto the battlefield attached to any player it could enchant.
IIW: non-human planeswalker
Raptorchan wrote:Gorynych's Rage
Enchantment - Aura (U)
Enchant creature
Enchanted creature has trample and "At the beginning of your upkeep, put a +1/+1 counter on this creature".
Bewitched – As long as a player is enchanted, enchanted creature has "Whenever one or more counters are put on this creature, you may have it fight target creature."
IIW: Split cards
Subject16 wrote:Bruella's Hex
Sorcery (R)
Search your library for a Curse card, reveal it, put it into your hand, then shuffle your library.
Bewitched – If a player is enchanted, put that card onto the battlefield attached to that player instead.
"Grudges are a dangerous, especially when wielded with skill."
-Dobra, Farmstead
IIW: "End the turn".
Editor's Note: Excellent name, sirLegend wrote:Dreams of Genies
Enchantment (R)
Bewitched – At the beginning of each player's upkeep, if that player is enchanted, create a 2/2 blue Djinn Monk creature token with flying.
IIW: a splashy limited bomb (which means a card, usually rare or mythic, that's extremely powerful in draft or sealed without support or the need to build around)
slimytrout wrote:Wash in Light
Instant (U)
Destroy target enchantment.
Bewitched – If a player is enchanted, destroy all enchantments instead.
"I leapt from plane to plane, trying to evade the curse even as I felt it seeping through my skin. And then I landed here, and was made clean by this glorious brilliance."
-Karrov, the Converted
IIW: creatures with other card types
Editor's Note: I didn't want to completely rewrite your text, but I think something like "You and other permanents you control have hexproof from players that are enchanted." would be a more rules-friendly way to say that?ForestsCarl wrote:Nathalia, Cabal Heretic
Legendary Creature - Human Hag Wizard (R)
First strike, lifelink
Bewitched – As long as a player is enchanted, spells and abilities that player controls must not target you or other permanents you control if able.
None could ever resist that smile.
1/1
IIW: Cards worth targeting with Rite of Replication
Henlock wrote:War Enchanter
Creature - Human Cleric Soldier (R)
War Enchanter gets +1/+1 for each enchantment you control.
Bewitched – Whenever you cast an enchantment spell, if a player is enchanted, draw a card.
2/2
IIW: A nonblue counter
void_nothing wrote:Cryptic Vodyanoy
Creature - Merfolk Wizard (R)
Protection from red
Whenever Cryptic Vodyanoy deals combat damage to a player, return an instant or sorcery card from your graveyard to your hand.
Bewitched - As long as a player is enchanted, spells you cast with the same name as a card that left your graveyard this turn cost less to cast.
2/2
IIW: Coin flips outside of red