Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Thanks for spotting me, yesterday, void. Had to take a moment to get myself recalibrated, there.
DCC Scoreboard
netn10 41 (+5)
Rithaniel 36 (+3)
void_nothing 32 (+1)
Riria 29
OneAndOnly 21 (+3)
JessWill 20 (+2)
CunningGabe 18
marioguy3 5 (+5)
cadp_ 4 (+2)
kwanyeegor-ii 3 (+1)
MonoRedMage 3
RattingRots 3
Rithaniel 36 (+3)
void_nothing 32 (+1)
Riria 29
OneAndOnly 21 (+3)
JessWill 20 (+2)
CunningGabe 18
marioguy3 5 (+5)
cadp_ 4 (+2)
kwanyeegor-ii 3 (+1)
MonoRedMage 3
RattingRots 3
JessWill wrote: ↑3 years agoVotes: Netn10, kwanyeegor-ii
Reign of Aoskar
Legendary Enchantment - Saga (R)
I/II - Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
III - Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
netn10 wrote: ↑3 years agoVotes: OneAndOnly (You can change the wording a little and it will work. Also I love this mechanic, Magic need more activated abilitiy matter cards), Rithaniel
Phyrexian Blessing
Enchantment - Aura (Rare)
Enchant creature you control
When Phyrexian Blessing enters the battlefield, put three -1/-1 counters on enchanted creature.
Enchanted creature is an artifact in addition to its other types and has flying, lifelink, first strike, vigilance and indestructible.
"The heretic's flesh shall accept the Blessings of the Father of Machines, for he is primordial, and the flesh yearns to return to the beginning."
- Argent Etchings, plate 64, passage 18
Riria wrote: ↑3 years agoVotes: netn10, OneAndOnly
Stand
Enchantment - Aura (R)
Enchant human
Enchanted creature gets +1/+1 and gains keywords depending on its colors (creatures with multiple colors get multiple of those): vigilance for white, flying for blue, lifelink for black, first strike for red, trample for green.
Totem armor
cadp_ wrote: ↑3 years agoVotes - Rithaniel, marioguy3
Grinreap
Creature - Cat Horror (R)
Grinreap deals combat damage to creatures with +1/+1 counters in the form of moving those +1/+1 counters onto itself. (If more damage would be assigned to a creature with +1/+1 counters than the number of +1/+1 counters on it, the remainder is dealt normally.)
Grinreap has double strike as long as it has four or more +1/+1 counters.
If you see the cat without a grin, you need not fear; if you see the grin without the cat, it's too late.
2/2
marioguy3 wrote: ↑3 years agoVotes: Netn10, void_nothing
Death-Minded Negotiator
Creature - Human Shaman (Rare)
When Death-Minded Negotiator enters the battlefield, choose target opponent. That player may choose a creature card from your graveyard and put it onto the battlefield under their control. If they do, you draw three cards.
They sit and wait for the perfect moment to strike up a deal the opposition could hardly refuse.
4/6
void_nothing wrote: ↑3 years agoVotes: Rithaniel, netn10
Hoarding Firebeast
Creature - Elemental Rat Beast (U)
First strike
When Hoarding Firebeast enters the battlefield, reveal a card from your hand. Until end of turn, play with that card revealed and that card gains cycling .
3/3
SPOILERShowHideSignpost uncommon for a core set 3 of 10:discard/cycling triggers matter
OneAndOnly wrote: ↑3 years agoVotes: JessWill, cadp_
.
Lefille's Fortification --
Creature - Wall
Defender
Each creature attacking you or a planeswalker you control assigns combat damage equal to its power or toughness, whichever is lower.
2/6
MonoRedMage wrote: ↑3 years agoVotes - cadp_, marioguy3
Thunder Axe
Sorcery {U}
As an additional cost to cast this spell, sacrifice two lands or pay .
Thunder Axe deals 5 damage to target player or planeswalker.
Rithaniel wrote: ↑3 years agoVotes: marioguy3, OneAndOnly
Mavet, Who Overfills
Legendary Creature - Plant M
Vigilance
At the beginning of your end step, create a 0/2 green and white Plant creature token with vigilance.
Plant creatures you control get +0/+X, where X is the number of Plant creatures you control.
: Creatures you control get +2/-2 until end of turn.
0/2
RattingRots wrote: ↑3 years agoJessWill, marioguy3
Grandiose Genesis
Sorcery (R)
Kicker - Sacrifice four permanents.
Search your library for a card with kicker, reveal it and put it into your hand. Then shuffle your library. If ~ was kicked, cast that card without paying its mana cost.