I am once again extremely pleased to present this revival of the original Club Flamingo Game, the Battle Factory!
After eight years of absence, I will once again be the Factory Head of this game, working the behind-the-scenes machinery of the Factory. This time, we're changing the format up quite a bit, though the DNA of this game will be familiar to you. The main difference this time is that each pair of contestants will be designing to the same restrictions as each other. Read about it in the spoilers below.
Though the best minds of Club Flamingo worked hard to bring this game to you, and I have been working to refresh the format and bring it back, there might still be problems to solve. Please let me know if there are any questions I can answer for you.
This thread is for signups. Please read the rules below, post if you're interested, and wait for the first round to go up!
Signups will close on MIDNIGHT ET, SATURDAY THE 17TH. I reserve the right to close signups early if we get a good turnout.
Important note: I am planning to run this as a single-elimination tournament, as it was last time. However, I don't know how many people will sign up for this! Depending on the number of entrants, the exact tournament structure (not the core game structure) may change.
Just like the first Battle Factory, your task each round will be to design three cards that adhere to a set of three design restrictions that you'll be assigned. This time, though, each round you will be designing to the same three design restrictions as your opponent.
The contestants will be divided into pairs and will be presented with six randomly-selected design restrictions. Each competitor will select one of those six (two total), and then the Factory Head will randomly select a third from among the unselected restrictions. Each competitor will then design three cards that fit the three restrictions to go head-to-head in a public vote to determine who advances to the next round.
Each winner, and their three restrictions, will be paired against another winner. The process repeats from there, with the players selecting from the combined six restrictions they bring to the match.
The process repeats until there's only one designer left -- the champion of the Battle Factory 2.0!
Any points of confusion will be resolved by the Factory Head as needed.
A few more important details:
The restrictions you get will be divided into two categories, single and blanket restrictions.
Single restrictions apply to only one card of your set of three. You must apply each single restriction you have to a different card in your set.
Blanket restrictions describe something that must be true about your entry as a whole.
Your initial set of six restrictions will include a mix three blanket restrictions and three single restrictions.
2. Let's say that you choose A, your opponent chooses F, and the Factory Head randomly selects D.
3. Each of you make three cards that collectively fit all restrictions in the selection {A, D, F}, to go up against each other in a public vote. Restrictions {B, C, E} remain unused.
4. Let's say you win. Your selection {A, D, F} will be combined with your new opponent's selection {G, H, I}.
5. The process repeats with the players and Factory Head selecting from the new set {A, D, F, G, H, I}.
After round one, what if my opponent and I both choose restrictions from the same player's selection of three? The Factory Head will select a restriction from the other player's selection to avoid having a repeat of a previous round. Note that this means that every round after the first will be two restrictions from one competitor and one from the other.
What if we don't have an even number of players? We will have a three-way battle. In the first round, the three players will pick one restriction each from the initial six. In subsequent rounds, the three players will each pick one restriction from a pool of nine. The Factory Head will not intervene unless needed to avoid a full repeat of a previous round.
When do we pick restrictions? After results from voting are up, the winners will be paired and asked to make their picks. After all players have picked, the Factory Head will create the next round.
What if a restriction selection is impossible? Raise it to the Factory Head. If there is a real contradiction in your selection of three, a restriction will be swapped out at random for a restriction that could otherwise have been included in your selection. Note that contradictions are allowed to exist in the sets of six.
Do I have to tell my opponent what restrictions I'm selecting? If you don't want to reveal your restriction selection in-thread, you can PM me your ranked top two selections. Once your opponent submits, publicly or not, I'll pick the highest ranked choice that your opponent didn't submit and we will go from there.