Sunset, or sunrise
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 8 (+3)
CunningGabe 7 (+3)
netn10 6 (+3)
void_nothing 5 (+3)
OneAndOnly 4 (+4)
dyd 3 (+1)
MonoRedMage 2 (+2)
Riria 1 (+0)
BaconCatBug 1
FoilSquared 1 (+1)
.::Note of the Day::.CunningGabe 7 (+3)
netn10 6 (+3)
void_nothing 5 (+3)
OneAndOnly 4 (+4)
dyd 3 (+1)
MonoRedMage 2 (+2)
Riria 1 (+0)
BaconCatBug 1
FoilSquared 1 (+1)
.::Yesterday's Submissions::.
Instants/sorceries with snow mana
Riria wrote: ↑3 years agoVotes: OneAndOnly, void_nothing
End of an Era
Sorcery (MR)
Sacrifice all snow permanents you control. For each permanent sacrificed this way, draw two cards. You may play any number of lands this turn.
For the rest of the game, cards you own lose snow, and becomes for the purpose of casting spells or activating abilities.
IIW: Gigantic birds.
dyd wrote: ↑3 years agoVotes: MonoRedMage, CunningGabe
Sudden Snowslide
● Sorcery
Sudden Snowslide deals damage to each creature and each planeswalker equal to the number of snow permanents you control.
Cycling
When you cycle Sudden Snowslide, you may have it deal 2 damage to any target.
IIW: existing multiplayer mechanic
slimytrout wrote: ↑3 years agonetn10, MonoRedMage
Cool Dismissal
Instant (U)
Counter target spell unless its controller pays . If was spent to cast this, counter that spell unless its controller pays instead.
"Freeze."
-Ole Garnokson, Prince of Ice
IIW:
OneAndOnly wrote: ↑3 years agoVotes: FoilSquared, netn10
.
Deepwinter Grippe --
Sorcery
Spend only [sym=snow] on .
X target creatures each get -X/-X until end of turn.
At the end of turn, gain life equal to the number of creatures that died this turn.
.
IIW: Put your heads together
CunningGabe wrote: ↑3 years agoVotes; OneAndOnly, void_nothing
Winter's Strength
Instant
Kicker
If you paid the kicker cost, creatures you control are Snow until end of turn.
Put a +1/+1 counter on each Snow creature you control.
IIW: Party cards
JovialJovian wrote: ↑3 years agoOneAndOnly, slimytrout
Polar Ultimatum
Sorcery
Put an ice counter on each of up to three target permanents, those permanents are Snow as long as they have an ice counter on them.
Untap all snow permanents you control.
Tap all nonsnow permanents, they don't untap during their controller's next untap step.
IIW: All 7s
FoilSquared wrote: ↑3 years agoVotes: OneAndOnly, dyd
Barrage of Hail
Sorcery (R)
Barrage of Hail deals 1 damage to each creature.
Cascade into Snow (When you cast this spell, exile cards from the top of your library until you exile a snow card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
"Trust me, the ice isn't the worst part...it's what comes after it." -Derat, Snow Expeditionary
IIW: Druid tribal
void_nothing wrote: ↑3 years agoVotes: CunningGabe, slimytrout
Nashorv Negotiations
Snow Sorcery (R)
Choose up to three target snow permanents and up to three target nonsnow permanents. For each of those snow permanents, exchange control of it with one of those nonsnow permanents that shares a permanent type with it. You may create a token that's a copy of each permanent you gained control of in this way. Exile those tokens at the beginning of the next end step. Creatures you control gain haste until end of turn.
IIW: Ikorian Nightmares