Make a new keyword action (e.g. "is put into a graveyard from the battlefield" becomes "dies")
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 30 (+2)
dyd 29 (+1)
netn10 28 (+1)
void_nothing 27 (+3)
JovialJovian 22 (+1)
jamblock 17 (+1)
Riria 14
ECPmath 12
BaconCatBug 12 (+3)
Feyd_Ruin 7
CunningGabe 4
kwanyeegor-ii 1
MonoRedMage 1
.::Note of the Day::.dyd 29 (+1)
netn10 28 (+1)
void_nothing 27 (+3)
JovialJovian 22 (+1)
jamblock 17 (+1)
Riria 14
ECPmath 12
BaconCatBug 12 (+3)
Feyd_Ruin 7
CunningGabe 4
kwanyeegor-ii 1
MonoRedMage 1
"Die" is actually not a keyword action - but, for example, "mill" is. Anyway as written for this challenge you can make a wholly new keyword action or just make a new word for an existing one like fight, mill, or create.
.::Yesterday's Submissions::.
A card that makes Adaptive Snapjaw very playable
dyd wrote: ↑3 years agoVotes: void_nothing, Raptorchan
Zilortha's Favor
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +1/-1 and has menace.
Lethal damage dealt to enchanted creature is determined by its power rather than its toughness.
IIW: Enchantment Artifact (DFCs with one type on each face are ok)
void_nothing wrote: ↑3 years agoVotes: netn10, BaconCatBug
Doomclaw Avarax
Creature - Beast (R)
When Doomclaw Avarax enters the battlefield, another target Beast you control deals damage equal to its power to any target.
Other Beasts you control have double strike.
3/3
IIW: Barbarians
netn10 wrote: ↑3 years agoVotes: Raptorchan, BaconCatBug
Gulistan, Breeder of Amalgams
Legendary Creature - Elf Wizard (Mythic)
Creatures you control with a difference of 4 or more between their power and toughness cost less to cast.
: Add or for each +1/+1 counter on target creature.
1/1
IIW: Commander playable Vehicle
BaconCatBug wrote: ↑3 years agoMinify
Instant
All creatures have base power 0 until end of turn.
Votes: jamblock JovialJovian
IIW: 7 on the storm scale
jamblock wrote: ↑3 years agovoid_nothing, BaconCatBug
Spitting Spiketail
Creature - Lizard (R)
Whenever Spitting Spiketail or another Lizard creature enters the battlefield under your control, you may have it deal damage equal to its power to any target and damage equal to its toughness to you.
4/2
IIW: Mutant tribal
JovialJovian wrote: ↑3 years agodyd, void_nothing
Overpower
Enchantment
Each creature you control with power more than double it's toughness has trample and indestructible.
IIW: Nonblue Sphinxes