The DCC - May 18th, 2024

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Rithaniel
Posts: 2813
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Post by Rithaniel » 4 weeks ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Here's hoping you all are having a good day.



DCC Scoreboard



Sagharri 55 (+2)
Rithaniel 46 (+6)
netn10 43 (+3)
bravelion83 39
folding_music 28 (+2)
archemediesx 20 (+1)
JovialJovian 4
void_nothing 1
netn10 wrote:
4 weeks ago
Votes: folding_music, Rithaniel (seems like a pretty hard experiment, but the first card is promising!)

Judgment Oracle WU
Creature - Human Advisor (Common)
When Judgment Oracle enters the battlefield, each player draws a card. Until the end of your next turn, spells your opponents cast cost 1 more to cast.
"People tend to believe that Ravnican society is fair and balanced, and I agree to some extent. You will receive the same tools to succeed as everyone else, but I will personally monitor how you use them."
1/1
folding_music wrote:
4 weeks ago
votes: archemediesx, Rithaniel

Sheer Distance rr
Instant
Exile target creature that dealt combat damage to you this turn. It gains suspend. Then, put three time counters on each card in exile with suspend.
"The Tower of the Hellion had many defensive qualities, chief of which was its position: three days' march from where we now stand." - Qeli, blade-for-hire
Rithaniel wrote:
4 weeks ago
Votes: folding_music, netn10 (Food usually tap, though)

Censure
Instant R
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
-----
Deterrent
Instant R
Exile target creature with an activated or triggered ability that was activated or triggered this turn.
-----
Merge (You may cast both halves of this card as one for its merge cost.)
bravelion83 wrote:
4 weeks ago
Votes: Sagharri, Rithaniel

The non-R faction of Kolyfar is the government, also known as "the Lawful Eye". It's a highly pervasive government that wants to control everything on the plane by all means necessary. That's reflected in the intended play style of the faction: in gameplay, they are supposed to be the most controlling faction, with WU (the central main colors) being a natural choice for a control deck, and B and G letting you recycle cards by returning respectively creatures and any cards from your graveyard to your hand, ready to be played again.

This is the end of the Revelry cycle, but I'm incoherent, so there is another cycle of cards with a four-color identity from the Kolyfar factions (you'll see what it is as it starts the day after tomorrow) and I will keep posting them every other day. I'll go in reverse order for the new cycle, so expect to see more of the Lawful Eye in two days. I'll still post random simpler cards in the other days for people who might not like exploring the four-colored design space.

Lawful Eye Revelry {W/U}
Sorcery (R)
Spree (Choose one or more additional costs.)
+ 2 — Scry 2.
+ {G/W} — Return target artifact, creature, or enchantment card with mana value 2 or less from your graveyard to your hand.
+ WU — Until your next turn, target creature can't attack or block and another target creature gains vigilance and "Whenever this creature attacks or blocks, draw a card."
+ {U/B} — The next instant or sorcery spell you cast costs 1 less to cast.
Sagharri wrote:
4 weeks ago
Votes: netn10, Rithaniel

I am sorry, but I had to do this...

Mark of the White Hand R
Enchantment - Aura (C)
Enchant creature
Enchanted creature is an Army in addition to its other types and have menace.
When enchanted creature dies, amass Orcs 1.
"Beware of those who serve Isengard."
— Éomer Éadig
archemediesx wrote:
4 weeks ago
Votes: netn10 , Sagharri

Kushina Cafeteria 2G
Enchantment (U)
When Kushina Cafeteria enters the battlefield, create a Food token. (It's an artifact with "2, T, Sacrifice this artifact: You gain 3 life.")
Get Baked — Whenever you sacrifice a Food, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Kushina cuisine is neither nutritious or delicious, yet it somehow still qualifies as food.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Indighost
Posts: 232
Joined: 3 years ago
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Post by Indighost » 4 weeks ago

Votes: Netn10, ArchemediesX

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folding_music
glitter pen on my mana crypt
Posts: 2434
Joined: 5 years ago
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Post by folding_music » 4 weeks ago

votes: netn10, bravelion83

Private Practise 1bb
Enchantment
Whenever a player sacrifices a permanent, if it was to pay the cost of an ability of that permanent, they gain 2 life. Otherwise, they lose 4 life.
Cycling
"Basically, screw Ashnod's Altar." - Tawnos

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bravelion83
OTJ MCC going on now
Posts: 4194
Joined: 4 years ago
Pronoun: he / him
Location: Florence, Italy

Post by bravelion83 » 4 weeks ago

Votes: netn10, Rithaniel

This is a card taken straight out of the second set on the plane of Vukanat, which conveniently has five continents. This is the rare land cycle of that set. I won't post the others as they are mechanically identical except for the colors. This is the continent that contains the biggest city on the plane, the one all the characters I've introduced to you are from: the Kratich family (Kim, Vuk, and Derk), Krest, Drago, Ratka, and the Gorik family (teacher Rov and his father Dr. Harkat). Mirka's elvish village is also here, just outside the big city. All of them are back for the second set and are joined by even more story-relevant named characters, of whom Rov is not the only one, you already know Jeff and there will be even more. The second set on Vukanat doesn't have a shard theme but it has a lot of multicolored cards, more than the average set, several of which are legendary, and that (the legendary supertype) is indeed a theme of the set instead. This rare land cycle is meant to help you cast the higher than average amount of gold cards in the set. As for the "enters" wording, which will be real starting in Bloomburrow, I've been using it in my own custom sets for years (with even more wording changes that have yet to become real), so I told myself: why not already start using it here too?

Continent of Setziran
Land (R)
Continent of Setziran enters tapped. When it does, you may pay 3 life. If you do, add C.
T: Add R, G, or W.
The Kiztma Range along the western coast, the Luban Range to the north, and the Repam Range to the south enclose a vast flatland with lush vegetation that spans out the majority of the continent.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Design deadline on the 15th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on June 4th 2024)
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

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archemediesx
Posts: 210
Joined: 4 years ago
Pronoun: Unlisted

Post by archemediesx » 4 weeks ago

Votes: netn10 , Rithaniel

Keyrune Cops 2WU
Creature – Human Soldier Performer (U)
Flash
Vigilance
Journey — Whenever a creature is exiled from the battlefield, you may have Keyrune Cops become a copy of that creature, except it's 2/4 and has vigilance and this ability.
They put the 'slap' in slapstick.
2/4
"Easy Dude. You're being very Un-Dude."

netn10
Posts: 4114
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 weeks ago

Votes: Rithaniel, bravelion83

Awareness Disturber 2RR
Creature - Eldrazi (Common)
Devoid
Awareness Disturber has vigilance as long as it targeted itself this turn.
3R: Gain control of target creature until end of turn. Untap that creature. It gains haste and "T: Discard a card, then draw a card" until end of turn. Activate this ability only as a sorcery.
3/5

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Rithaniel
Posts: 2813
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Post by Rithaniel » 4 weeks ago

Votes: netn10, bravelion83

Demented Ravings
Sorcery R
Each player mills eleven cards.
-----
Iota of Wisdom
Sorcery R
Return up to two land and/or sorcery cards in your graveyard that were put there from anywhere this turn to your hand. Exile Iota of Wisdom
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Merge (You may cast both halves of this card as one for its merge cost.)
Last edited by Rithaniel 3 weeks ago, edited 2 times in total.
And a Few Quotes
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Hide
"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Sagharri
Posts: 365
Joined: 4 years ago
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Post by Sagharri » 3 weeks ago

Votes: netn10, ArchemediesX

Traverse Through Memories BG
Sorcery (U)
Target player mills six cards, then you may put a land card from among the cards milled this way onto battlefield under your control.
With each captive, the locations of the resistance's hideouts were no longer a secret.

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