The DCC - May 15th, 2024

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Rithaniel
Posts: 2805
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Post by Rithaniel » 3 weeks ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Went to go see the new Planet of the Apes movie today. It was good, but those movies have kinda become formulaic.



DCC Scoreboard



Sagharri 47 (+1)
Rithaniel 36 (+6)
netn10 35 (+1)
bravelion83 31 (+2)
folding_music 22 (+3)
archemediesx 16 (+3)
JovialJovian 4
void_nothing 1
Indighost wrote:
3 weeks ago
Votes: Bravelion, ArchemediesX
Rithaniel wrote:
3 weeks ago
Votes: netn10, archemediesx

Unspeakable Rite
Instant C
As an additional cost to cast this spell, sacrifice a nontoken creature.
Creatures you control gain indestructible until end of turn.
Draw a card.
netn10 wrote:
3 weeks ago
Votes: bravelion83, folding_music

Hydroponization U
Enchantment - Aura (Common)
Enchant creature
When Hydropnization enters the battlefield, put two +1/+1 counters on enchanted creature.
Enchanted creature can't attack or block and has graft and base power and toughness 0/0.
3G: Put a +1/+1 counter on enchanted creature. It loses all abilities until end of turn.
folding_music wrote:
3 weeks ago
votes: Rithaniel, Sagharri

Dancing Domains 1g
Enchantment
At the beginning of each player's upkeep, that player may shuffle their whammy deck and reveal the top card.
Whenever a land of the last revealed type is tapped for mana, it adds an additional one mana of the same type.
Sagharri wrote:
3 weeks ago
Votes: folding_music, Rithaniel

Rotten Tomatoes BG
Creature - Plant Zombie Food (Uncommon)
2, T, Sacrifice Rotten Tomatoes: You gain 3 life.
Whenever you sacrifice Rotten Tomatoes, you may cast it from your graveyard until the end of your next turn.
Asmoranomardicadaistinaculdacar always requires the 'best' ingredients.
3/3
archemediesx wrote:
3 weeks ago
Votes: folding_music , Rithaniel

Raise the Bar 2U
Enchantment (U)
Whenever Raise the Bar or a Bar enters the battlefield under your control, create a Libation token. (It's an artifact with "2, T, Sacrifice this artifact: Put a +1/+1 counter on target creature. It becomes euphoric. Activate only as a sorcery.)
Knock One Back —
U, Sacrifice a Libation: Draw a card, then discard a card.
Partying with the Gods requires raising the bar.
bravelion83 wrote:
3 weeks ago
Votes: Rithaniel, archemediesx

HM: netn10

You've already met Alfred, my Abzan-colored loxodon hermit archaeologist planeswalker. It's him in one of his solitary explorations in the flavor here. I've already told his backstory: he's been born in a farm and spent there all his early life and adolescence but he never liked farming life, so as soon as he can he leaves the farm and moves to the big city, where he starts experiencing social anxiety up to the point that he has to abandon the city, and it's at this point that he decides to become a hermit to escape his social anxiety, and archaeology has always been one of his passions, so why not put those together, explore archaeological sites by himself, and live in his mental image of what the world must have looked like when those weren't ruins but alive civilizations? So that's exactly what he does. His spark will ignite in one of his solitary explorations, but at this point he doesn't even know he has a planeswalker spark. Now that the Eurovision Song Contest is over, I can tell you all what was the inspiration for Alfred's backstory (I already had the character before but not his backstory): the Croatian entry "Rim Tim Tagi Dim" by Baby Lasagna, who ended up winning the televote and achieving second place in the final standings, marking the best result ever for his country in the ESC. I just love that song.

Extinction Relic B
Artifact (R)
When Extinction Relic enters the battlefield, target creature gets -2/-2 until end of turn.
2BB, T, Exile Extinction Relic: Destroy all creatures.
"These carved inscriptions suggest some kind of mass extinction must have occurred. I wonder what might have caused it."
—Alfred
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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folding_music
glitter pen on my mana crypt
Posts: 2407
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Post by folding_music » 3 weeks ago

votes: bravelion83, Rithaniel

Radha's Wish rg
Sorcery (M)
As an additional cost to cast Radha's Wish, exile an instant or sorcery card not named Radha's Wish from your hand.
Until end of turn, lands you control become 2/2 Elemental Warrior creatures that are still lands.
Whenever a land creature deals combat damage to an opponent this turn, add and copy the spell you exiled. You may cast the copy.

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Sagharri
Posts: 349
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Post by Sagharri » 3 weeks ago

Votes: netn10, bravelion83

Repligator 1GU
Creature - Crocodile Mutant (R)
1GU: Adapt 1.
Whenever one or more +1/+1 counters are put on Repligator, create a token that's copy of it.
"...like every success, this one has its price - we will need a new facility."
— Simic research notes

2/2

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bravelion83
OTJ MCC going on now
Posts: 4170
Joined: 4 years ago
Pronoun: he / him
Location: Florence, Italy

Post by bravelion83 » 3 weeks ago

Votes: Rithaniel, netn10

HM: Sagharri

The non-G faction of Kolyfar are the Stormwind, rather obviously based on flying creatures (and the non-flying creature interact with the flying ones by buffing them, and such), but with two subthemes: a storm-like mechanic tied to flying somehow to go on spells (I still have to come up with their exact faction mechanic but this is what I'd like it to be), and a small sacrifice subtheme to interact with other factions that care about the graveyard like the Serlaks and the Wicked Pride. Flavorfully, the Stormwind have total control of the sky: they can influence (but not completely control) the weather, they transport goods all over the plane by air, etc... If something involves the sky in any way, the Stormwind are involved in it for sure.

Stormwind Revelry {U/B}
Sorcery (R)
Spree (Choose one or more additional costs.)
+ 2 — Until end of turn, whenever a creature with flying you control deals combat damage to a player, draw a card.
+ {W/U} — Create a 2/2 blue Bird creature token with flying.
+ UB — Until end of turn, creatures you control get +1/+1 and gain flying and creatures your opponents control get -1/-1 and lose flying.
+ {B/R} — Creatures you control gain haste until end of turn. Draw a card.
Last edited by bravelion83 3 weeks ago, edited 1 time in total.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 1. Design deadline on the 8th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on June 4th 2024)
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

netn10
Posts: 4098
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 weeks ago

Votes: folding_music, archemediesx

Under-The-Grid Outcast 1G
Creature - Human (Rare)
You can't cast artifact spells.
If you control an artifact, sacrifice Under-The-Grid Outcast.
Whenever an opponent cast an artifact spell, draw a card.
Under-The-Grid Outcast gets +3/+3 and has ward 3 as long as an opponent controls three or more artifacts.
"Always protect your privacy. The world is much bigger now."
2/2

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archemediesx
Posts: 210
Joined: 4 years ago
Pronoun: Unlisted

Post by archemediesx » 3 weeks ago

Votes: folding_music, bravelion83

Battleraver's Credo 2B
Enchantment (U)
You Got Served — Whenever a creature you control dies, put a +1/+1 on target creature you control. If this is the second time this ability has resolved this turn, you also draw a card and you lose 1 life.
The Battleraver answer to pain: Dance it out.
"Easy Dude. You're being very Un-Dude."

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Rithaniel
Posts: 2805
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Post by Rithaniel » 3 weeks ago

Votes: netn10, bravelion83

Mention of four-color cards in the discussion thread led to this.

Darkglass Presence
Enchantment R
When Darkglass Presence enters the battlefield and at the beginning of your upkeep, choose a creature card name and then choose one—
  • Players can't cast spells with the chosen name until the beginning of your next upkeep.
  • Put a stun counter on target tapped creature with the chosen name.
  • Remove all counters from each creature with the chosen name.
  • Darkglass Presence deals 3 damage to each creature with the chosen name.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Indighost
Posts: 218
Joined: 3 years ago
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Post by Indighost » 3 weeks ago

Netn10, Bravelion

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