Video game villains
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
FoilSquared 5 (+5)
JovialJovian 4 (+4)
Ink-Treader 2 (+2)
OneAndOnly 2 (+2)
netn10 2 (+2)
void_nothing 1 (+1)
Riria 0 (+0)
dyd 0 (+0)
.::Note of the Day::.JovialJovian 4 (+4)
Ink-Treader 2 (+2)
OneAndOnly 2 (+2)
netn10 2 (+2)
void_nothing 1 (+1)
Riria 0 (+0)
dyd 0 (+0)
.::Yesterday's Submissions::.
Farewell
dyd wrote: ↑3 years agoVotes: FoilSquared, netn10
Curse of the Diurnal HawkSPOILERShowHide@slimytrout: congratulations again! I hope the theme "farewell" doesn't mean you're leaving the game.
Enchantment - Aura Curse
Enchant player
At the beginning of each upkeep, if no spells were cast last turn, transform Curse of the Diurnal Hawk.
Each creature controlled by enchanted player that has an even converted mana cost is a blue Bird with base power and toughness 1/1, loses all abilities, and gains flying.
Always together, ...
//
Curse of the Nightly Wolf
Enchantment - Aura Curse
Enchant player
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Curse of the Nightly Wolf.
Each creature controlled by enchanted player that has an odd converted mana cost is a green Wolf with base power and toughness 3/3, loses all abilities, and gains trample.
... eternally apart.
IIW: cuckoo
Ink-Treader wrote: ↑3 years agoVote: FoilSquared, OneAndOnly
Despairing Send-off
Sorcery (R)
Destroy all nonland permanents. You lose 1 life for each permanent you control put into a graveyard this way.
"I sincerely wish it didn't have to end like this, but our civilization is beyond saving."
-Lectavius, last emperor of Galgallone
IIW: Use it or lose it
OneAndOnly wrote: ↑3 years agoVotes: FoilSquared, JovialJovian (but I would place the end quote differently).
.
Not Really Going --
Instant
The next time this turn a creature would leave the battlefield, it phases out instead.
"Timmord ate all our meat, drank all our wine, and loudly interrupted the bard with his belching. I thought I had thrown him out into the street, yet five minutes later I saw him sitting by the fireplace, trying to impress my young daughter with the tale of how he had farted the Great Wolf of Buntingslane to death!"
.
IIW: What if I lose?
JovialJovian wrote: ↑3 years agoVotes: FoilSquared, void_nothing
@OneAndOnly yes, that is a typo, I would hope we're all sharp enough to realize where it should be located.
Defenestrate
Instant
Untap target creature and remove it from combat. If that creature doesn't have flying, it's controller sacrifices it.
It's the quickest, and least safe way to exit.
IIW: Mineral golems
void_nothing wrote: ↑3 years agoVotes: JovialJovian, FoilSquared
Consecrate the Fallen
Instant (R)
Put X target cards from a single graveyard on the bottom of their owner's library. For each creature card put onto the bottom of its owner's library in this way, you may tap an untapped creature you control. If you do, put two +1/+1 counters on that creature.
The righteous cause of those unjustly dead may live on forever.
IIW: The power to change things