Things working in reverse - Laboratory Maniac, Rain of Gore
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 42 (+1)
netn10 42 (+1)
folding_music 39 (+2)
JovialJovian 38 (+3)
dyd 37 (+3)
CunningGabe 19
BaconCatBug 19
MonoRedMage 16 (+0)
kwanyeegor-ii 8
jamblock 8
Hawk 3
Raptorchan 3
Riria 3 (+1)
Incredium 1 (+1)
BeneTleilax 0
.::Note of the Day::.netn10 42 (+1)
folding_music 39 (+2)
JovialJovian 38 (+3)
dyd 37 (+3)
CunningGabe 19
BaconCatBug 19
MonoRedMage 16 (+0)
kwanyeegor-ii 8
jamblock 8
Hawk 3
Raptorchan 3
Riria 3 (+1)
Incredium 1 (+1)
BeneTleilax 0
.::Yesterday's Submissions::.
Meditation themed
dyd wrote: ↑3 years agoVotes: JovialJovian, Riria
Here
Sorcery
Untap target land or creature. You may put a land card from your hand onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
//
Now
Sorcery
Scry 2, then draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
IIW: your opening hand
folding_music wrote: ↑3 years agovotes: void_nothing, Incredium
Shut It All Out
Enchantment (M)
As an additional cost to cast Shut It All Out, exile your hand and skip your next turn.
When you receive damage or have at least one card in hand, sacrifice Shut It All Out.
At the beginning of your upkeep, return up to four target non-land permanents to their owner's hands and draw four cards.
IIW: cards you'd use with Spy Kit
Riria wrote: ↑3 years agoVotes: dyd, folding_music (I'll simp for anything resembling Knight of the Reliquary tbh)
Yogi of Fiery Resolve
Creature - Human Monk (u)
Defender
At the beginning of combat on your turn, create a token that's a copy of Yogi of Fiery Resolve tapped and attacking.
"Mind over matter is quite the empty statement unless the mind can actually influence matter." - Narset
4/1
IIW: Spellshapers.
netn10 wrote: ↑3 years agoVotes: JoviaJovian, dyd
State of Being
Enchantment (Rare)
As long as your life total is 10, 20, 30 or 40, your life total can't change except by this card's activated ability.
: You lose 1 life. Any player may activate this ability.
The only obstacle between and your true potential is your self debt about what others will do.
IIW: Spells that sometimes can cost .
void_nothing wrote: ↑3 years agoVotes: dyd, folding_music
Searing Discipline
Enchantment (R)
Whenever you gain life, put that many training counters on Searing Discipline.
Remove X training counters from Searing Discipline: Creatures with power X or less you control gain your choice of flying, first strike, trample, haste, vigilance, or mentor until end of turn.
Wojek power is born from firemane meditation.
IIW: Gems and jewels
kwanyeegor-ii wrote: ↑3 years agojovialjovian netn10
Meditation Partners
Creature--Human Monk (Uncommon)
Prowess, defender
When Meditation Partners enters the battlefield, search your library and/or graveyard for a card named Meditation Partners, reveal it, and put it into your hand. Then shuffle your library if you searched it in this way.
1/4
iiw powerful triggered abilities