Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Have a happy and safe Independence Day.
DCC Scoreboard
wizyard 8 (+8)
void_nothing 6 (+2)
slimytrout 6 (+2)
netn10 5 (+4)
Rithaniel 4 (+0)
Flatline 4 (+2)
folding_music 3 (+1)
marioguy3 2
MonoRedMage 1 (+1)
void_nothing 6 (+2)
slimytrout 6 (+2)
netn10 5 (+4)
Rithaniel 4 (+0)
Flatline 4 (+2)
folding_music 3 (+1)
marioguy3 2
MonoRedMage 1 (+1)
netn10 wrote: ↑3 years agoVotes: folding_music, wizyard
Agrus Kos, Travelling Legionnaire
Legendary Planewalker - Agrus Kos (Mythic)
+1: Until end of turn, whenever a creature you control attacks, it gets +1/+1 for each attacking creature.
+1: Create a 1/1 red Human Soldier creature token with haste,
-3: Agrus Kos deals X damage to any target and you gain X life, where X's the number of creatures you control.
{1}
folding_music wrote: ↑3 years agovotes: monoredmage, void_nothing
Lantha the Falconer
Legendary Creature - Rhino Nomad (R)
Lantha the Falconer enters the battlefield with a trust counter on it.
At the end of each turn, if Lantha the Falconer is untapped, you may put a Bird card with converted mana cost no higher than the number of trust counters on Lantha the Falconer from your hand onto the battlefield, then put a trust counter on Lantha the Falconer.
: Put target creature card from your graveyard on top of your library.
2/3
RattingRots wrote: ↑3 years agonetn10, Flatline
Academy Keyring
Artifact (U)
When ~ enters the battlefield, draw a card.
: Add one mana of any color. Spend this mana only to cast instant or sorcery spells.
Rithaniel wrote: ↑3 years agoVotes: slimytrout, wizyard
(This card would pretty clearly be one in a cycle.)
Weatherbeaten Isles
Land - Island U
(: Add .
Weatherbeaten Isles enters the battlefield tapped.
, , Sacrifice Weatherbeaten Isles: Search you library for a Plains or Swamp card and put it onto the battlefield tapped. Then shuffle you library.
Flatline wrote: ↑3 years agoVotes: slimytrout, Wizyard
Tales from Beyond
Sorcery (U)
Amass 2, then remove any number of +1/+1 counters from the Army you amassed. Draw a card for each +1/+1 counter removed this way. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Apparently dead men do tell tales.
slimytrout wrote: ↑3 years agoflatline, wizyard
Altar of Triumph
Legendary Enchantment - Shrine (R)
At the beginning of your upkeep, put a devotion counter on Altar of Triumph for each Shrine you control. Then, if there are twenty or more devotion counters on Altar of Triumph, you win the game.
void_nothing wrote: ↑3 years agoVotes: netn10, wizyard
Spellwild Growth
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
Spells you cast that target enchanted creature cost less to cast.
Whenever one or more counters are placed on enchanted creature, you gain that much life.