New Challenge Every Day - June 4th: Puppetry

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Subject16
Posts: 1514
Joined: 4 years ago
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Post by Subject16 » 3 years ago

Today's Challenge:
Puppetry

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 11 (5)
Subject16 8 (2)
folding_music 5 (2)
Mimicvat 4 (4)
kwanyeegor-ii 4 (4)
void_nothing 3 (1)
dyd 2 (1)
netn10 1 (0)
Pygyzy 1 (0)
Lorn Absord Schutta 1 (1)
.::Note of the Day::.

.::Yesterday's Submissions::.
Haunt
Mimicvat wrote:
3 years ago
Vote: Lord asbord, jovialjovian

Aether Mirage WB2
Enchantment (R)
Nontoken creatures you control gain Haunt and "when the creature ~ haunts is put into a graveyard, return this creature to the battlefield. Then exile it."
On Ravnica, death is not quite as... straightforward as it is on other worlds.

IIW: wild variations on Wild Ricochet
dyd wrote:
3 years ago
Votes: MimicVat, JovialJovian

Belltower Hermit 1w
Creature - Spirit
Defender
Flying, lifelink
Haunt
Haunted creature has flying and lifelink as long as you control it. It has defender otherwise.
2/2

IIW: evoke
Lorn Asbord Schutta wrote:
3 years ago
Votes: void_nothing; Subject16

Fiscal Judgement
Sorcery
Destroy all creatures.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature. If there is no creature on the battlefield, it stays in your graveyard.)
When the creature Fiscal Judgement haunts dies, destroy all creatures.

IIW: Flying Merfolk
void_nothing wrote:
3 years ago
Votes: JovialJovian, kwanyeegor-ii

Ritual of Sacred Avarice W
Sorcery (R)
Put a +1/+1 counter on each creature.
Haunt
When the creature Ritual of Sacred Avarice haunts dies, exile up to one target creature with power 4 or greater.

IIW: Nonred Manticores or Phoenixes
JovialJovian wrote:
3 years ago
Votes: Mimicvat, kwanyeegor-ii

Possessive Geist 2UB
Creature - Spirit
Flying
Haunt
When the creature ~ haunts dies, return that creature to the battlefield under your control.
2/2

IIW: Chandra Planeswalkers
kwanyeegor-ii wrote:
3 years ago
folding_music subject16

Tormented Knight 1B
Creature--Human Knight (Uncommon)
Tormented Knight has first strike, lifelink, and menace as long as it's haunted
2/2

iiw auras-matter theme
Pygyzy wrote:
3 years ago
Agent of Absolution Wub
Artifact Creature — Thrull Construct (u)
Artifact creature convoke
Whenever Agent of Absolution deals combat damage to a player, you may sacrifice it. When you do, return all exiled cards you own with haunt to your hand.
When Agent of Absolution dies, you may exile a card with haunt from your hand haunting target creature.
3/2

Jovialjovian, Mimicvat
IIW: Humongous monsters
netn10 wrote:
3 years ago
Votes: folding_music, JovialJovian

Revenge Seeker R
Creature - Spirit (Uncommon)
Haunt
Revenge Seeker and haunted creature attacks each turn if able.
2/2

IIW: Guild mechanic with not-guild mechanic
Subject16 wrote:
3 years ago
Mimicvat, kwanyeegor-ii

Spiteful Revenant 3BB
Creature — Spirit (Rare)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Spiteful Revenant enters the battlefield, each opponent sacrifices a creature.
When the creature Spiteful Revenant haunts dies, you may pay B. If you do, put Spiteful Revenant from exile into your hand.
3/3

IIW: non-Dimir Ninjas
folding_music wrote:
3 years ago
votes: dyd, kwanyeegor-ii

Spiritwitch 1ww
Creature - Spirit Cleric (R)
Whenever a creature with Haunt dies, you scry 2.
w, Put target exiled card which haunts a creature into its owner's graveyard: Manifest the top card of your library.
0/3

IIW: cyberpunk

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Lorn Asbord Schutta
Posts: 1051
Joined: 4 years ago
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Post by Lorn Asbord Schutta » 3 years ago

Votes: netn10; kwanyeegor-ii

Puppeteer's Show
Enchantment (U)
Artifact tokens you control have: ": Each player scry 1.".
"You say it is a child's play, not worth a time spent. But if we teach children a wisdom by it, how it is possible that you cannot learn from it?"
-Bilun, streets' philosopher.


IIW: Permanents that can sacrifice itself.

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dyd
Randomancer
Posts: 2594
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 3 years ago

Votes: JovialJovian, netn10

String-Puller 2uu
Artifact Creature - Construct Shapeshifter
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's 0/1 and it has "t: Tap or untap each other creature with the same name as this creature."
"You can do as you wish, as long as it's what it tells you to do."
2/2

IIW: a story that could fit in Eldraine
Last edited by dyd 3 years ago, edited 2 times in total.

kwanyeegor-ii
Posts: 1928
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 3 years ago

mimicvat subject16

Blood Puppetry BR
Sorcery (Uncommon)
Choose one
- Put target creature card with converted mana cost 3 or less from an opponent's graveyard onto the battlefield under your control. It gains haste until end of turn. Sacrifice it at end of turn.
- Untap target creature with converted mana cost 3 or less and gain control of it until end of turn. It gains haste until end of turn.

iiw battles in space and time
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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folding_music
glitter pen on my mana crypt
Posts: 2318
Joined: 4 years ago
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Post by folding_music » 3 years ago

votes: Pygyzy, dyd

Crude Allegory 3uuu
Sorcery (R)
Gain control of target creature.
Conspire
Only Constructs, Jesters and Puppets can be tapped to pay this spell's conspire cost.
There's a reason it's always the policeman getting nailed with the rolling pin.

IIW: cyberpunk!

netn10
Posts: 4030
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 years ago

Votes: void_nothing, kwanyeegor-ii

Rakdos Popeteer BR
Creature - Human Shaman (Rare)
When Rakdos Popeteer enters the battlefield, choose a legendary permanent name.
T: Gain control of target permenant of the chosen name. At the end of turn, sacrifice it.
Mockery of authority is the Rakdos rule in Ravnica, and they make it look like a child's play.
2/2

IIW: White draw cards

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JovialJovian
Captain, I object!
Posts: 2302
Joined: 4 years ago
Pronoun: he / him

Post by JovialJovian » 3 years ago

dyd, folding_music
Wow! Really good creativity across the board here. Makes me feel like Haunt was severely underexplored back in Ravnica 1.

Pulling Strings 1
Enchantment
1W: Tap or untap target creature with no mana abilities.
1R: Goad target creature.
1U: Target creature blocks this turn if able.
5BBB, Sacrifice ~: You control target player during that player's next turn.

IIW: minor video game characters

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void_nothing
Look On My Sash...
Posts: 15233
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: dyd, netn10

Carrionette Creepster 1BB
Creature - Skeleton (R)
3BB: Unless target opponent pays 1 and 2 life, exile Carrionette Creepster and that player loses 7 life. Activate this ability only if Carrionette Creepster is in your graveyard.
Cycling - 3BB, Pay 2 life
When you cycle Carrionette Creepster, draw an additional card.
Made to dance macabre by ligaments of arcana.
2/2

IIW: Large creatures with drawbacks
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1514
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Post by Subject16 » 3 years ago

dyd, netn10

Ties that Bind 1RR
Sorcery (Rare)
Kicker 1U
Gain control of target permanent and untap it. It gains haste until end of turn. At the beginning of the next end step, that permanents' controller gains control of it unless this spell was kicked.

IIW: Hybrid

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