New Challenge Every Day - March 19: Nonblack "You lose the game"

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void_nothing
Look On My Sash...
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Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Today's Challenge:
Nonblack "You lose the game"

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
RattingRots 27 (+2)
dyd 27 (+6)
jamblock 22
Krishnath 22 (+2)
netn10 18 (+2)
JovialJovian 18 (+1)
void_nothing 17 (+0)
kwanyeegor-ii 8
scarbo 7
Occo 6
folding_music 5 (+5)
Guardman 4
FoilSquared 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Three color lord
dyd wrote:
4 years ago
Votes: folding_music, netn10

Leader of the Hunt 1gur
Creature - Human Warrior
As long as you control another green creature, creatures you control have trample.
As long as you control another blue creature, creatures you control have flying.
As long as you control another red creature, creatures you control have menace.
3/3

IIW: food from the multiverse
Krishnath wrote:
4 years ago
Votes: folding_music, netn10,

Queen of Serpents GUB
Creature - Naga Shaman Noble (R)
Hexproof
Other ophidian creatures you control get +1/+1 and have deathtouch (Naga, Serpent, and Snake creatures are ophidian).
GU, T: Create a green and blue 1/1 Snake creature token with hexproof.
2/2
notes
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Almost made a sliver, but that would have been easy mode.
IIW: Elves
netn10 wrote:
4 years ago
Votes: dyd, folding_music

Thoughtweft Commander W
Creature - Kithkin Soldier (Rare)
Kithkins you control have prowess.
Whenever you cast an instant or sorcery spell that targets only a single Kithkin, copy that spell for each other Kithkin you control that spell could target. Each copy targets a different one of those Kithkins.
2/2

IIW: Prediction of Maro's Ikoria Teaser
folding_music wrote:
4 years ago
votes: JovialJovian, dyd

Daughter of Sukurvia 1grw
Creature - Cat Warrior
Daughter of Sukurvia gets +1/+1 while you control a plains, and gets +1/+1 while you control a mountain.
While Daughter of Sukurvia is not attacking, attacking creatures you control have vigilance and attacking Cats you control get +X/+0, where X is Daughter of Sukurvia's power.
1/3

IIW: a red enchantment that'd annoy people who hate red enchantments
RattingRots wrote:
4 years ago
Krishnath, dyd

Zendikari Veteran 1WUR
Creature - Human Ally (R)
Other allies you control get +1/+1
Whenever ~ or another ally enters the battlefield under your control, allies you control gain your choice of indestructible, haste, or "this creature can't be blocked" until end of turn.
2/3

IIW: Landfall in a noncreature permanent
JovialJovian wrote:
4 years ago
Votes: dyd, folding_music

Deadlands Stallion BGW
Creature - Unicorn
Trample, Exalted
Other Unicorns you control have Trample and Exalted.
Whenever a Unicorn you control attacks alone, untap up to one target creature. That creature blocks that Unicorn this turn if able.
3/3

IIW: Beebles!
Guardman wrote:
4 years ago
Votes: Krishnath and RattingRots

Junga-Junga, Jungle Jammer brg
Legendar Creature - Goblin
Other goblins you control get +1/+1.
Whenever a goblin you control dies, choose one —
  • Each opponent loses one life.
  • Add r.
  • Reveal the top card of your library. If it is a goblin card, you may put it into your hand. If not, put it into your graveyard.
2/2

IIW: A creature with both Unearth and Escape
jamblock wrote:
4 years ago
dyd, rattingrots

Reveler of the Bounty RGW
Creature - Satyr (U)
Haste
Other multicolored creatures you control get +1/+1 and have haste.
"The more and the weirder, the merrier!"
3/3

IIW: Nonblue illusions
void_nothing wrote:
4 years ago
Votes: folding_music, dyd

Dreamlight Manipulator URW
Creature - Human Wizard (R)
Other Wizards you control have "T: Target player exiles the top card of their library. This creature deals 1 damage to any target. You gain 1 life."
3, T: Target player exiles the top X cards of their library. Dreamlight Manipulator deals X damage to any target. You gain X life. X is equal to the number of tapped creatures you control.
2/4

IIW: The token artifact subtypes on a nontoken artifact
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2594
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 4 years ago

Votes: Krishnath , Guardman

Yahenni's Aether Heart 5
Legendary Artifact
Whenever you cast a spell, you get e.
Whenever an opponent casts a spell, you lose e.
As long as you have one or more e, you can't lose the game and your opponents can't win the game.
When you have no e, you lose the game.

IIW: something from Ikoria teaser, but on a previously visited plane

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Krishnath
Mechanical Dragon
Posts: 3565
Joined: 4 years ago
Pronoun: he / him
Location: A cave somewhere in Scandinavia

Post by Krishnath » 4 years ago

Votes: JovialJovian, jamblock
Honorable Mentions
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RattingRots: Gotta love those allies, but it feels like easy mode, almost as easy as Slivers. Still, a fun card.
Well of Radiance WWW
Legendary Artifact Enchantment
At the beginning of your end step, you gain 5 life.
At the beginning of your upkeep, if you have twice your starting life total or more, you lose the game.


IIW: Split cards
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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folding_music
glitter pen on my mana crypt
Posts: 2318
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Post by folding_music » 4 years ago

votes: JovialJovian, Krishnath

Teetering Treehouse
Enchantment - Aura
Enchant land
Hexproof
Whenever enchanted land is tapped for mana, its controller adds an additional .
If enchanted land leaves play, you lose the game.
The perfect place to meditate: moving would be disastrous.

IIW: memorials, headstones and mausoleums

netn10
Posts: 4030
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 years ago

Votes: Krishnath, Guardman

Mess with Time 2R
Sorcery (Mythic)
Kicker 2U
Take an extra turn after this one. At the end of your next turn, you lose the game if Mess with Time wasn't kicked.
Exile Mess with Time.

IIW: Elemental Otter
Last edited by netn10 4 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
Posts: 2302
Joined: 4 years ago
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Post by JovialJovian » 4 years ago

Votes: netn10, Guardman

Rumination UUU
Enchantment
Shroud
At the beginning of your upkeep, put a card you own in exile or a card in your graveyard on top of your library. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, put it on the bottom of your library instead.
If a card you own would be exiled, put it on the bottom of your library instead.
When ~ leaves the battlefield, exile your library.

IIW: Phasing
Last edited by JovialJovian 4 years ago, edited 1 time in total.

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RattingRots
Pathological Scryer
Posts: 703
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Post by RattingRots » 4 years ago

netn10, void_nothing

Selfless Act 2GWU
Sorcery (M)
You lose the game.
Target friendly player draws seven cards, puts up to two land cards from their hand onto the battlefield, then takes an extra turn after this one.

IIW: Recover
For Sale: Boots of +2 intellect. Never worn.

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Guardman
A Dog's Dream of Man
Posts: 1748
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Location: In a Turn-Based World

Post by Guardman » 4 years ago

Votes: netn10 and void_nothing

Forlorn Hope 5
Artifact
Forelorn Hope enters the battlefield with three hope counters.
At the beginning of your upkeep, remove a hope counter from Forlorn Hope. Then if there are no more hope counters on Forlorn Hope, you lose the game.
Forlorn Hope cannot be the target of spells or abilities.
You and all other permanents you control have hexproof.
All permanents you control are indestructible, and have "this permanent cannot be sacrificed or exiled".
"Will it work?"
"It must."


IIW: A Pokemon double-face creature

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void_nothing
Look On My Sash...
Posts: 15233
Joined: 5 years ago
Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: netn10, jamblock

Urgent Struggle RW
Enchantment (M)
When Urgent Struggle enters the battlefield, create a 1/1 red Goblin Warrior creature token with double strike and a 1/1 white Human Warrior creature token with lifelink.
Creatures with power 2 or less you control have haste.
Attacking creatures you control have all abilities of other attacking creatures you control.
At the beginning of your end step, if you didn't attack with two or more creatures this turn, you lose the game.
Their peoples would either earn freedom together, or perish as traitors.

IIW: Nonflying Birds
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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