Today's Challenge:
A card for a permanent-based storm deck
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Subject16: 24 (5)
netn10: 16 (0)
void_nothing: 14 (0)
Henlock: 14 (2)
Ink-Treader: 13 (0)
starjake: 13 (4)
Krishnath: 10 (1)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Note of the Day::.netn10: 16 (0)
void_nothing: 14 (0)
Henlock: 14 (2)
Ink-Treader: 13 (0)
starjake: 13 (4)
Krishnath: 10 (1)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
Subject16 won, but didn't post an IIW, so the theme goes to the runner-up: me!
...who also forgot to post an IIW =/. Henlock it is!
.::Yesterday's Submissions::.
Draft signpost uncommons
Krishnath wrote: ↑4 years agoSubject16, starjake,
Draft signpost uncommon? I assume you mean the "draft archetype" build around me cards that they make a (usually) 10 card multicolor cycle of at uncommon to help show what to draft in limited. *Checks google* Yep, I was correct. Specifically, they exist to show what archetypes are not drafted "upstream" from you if they show up as third to fifth pick. One example is the uncommon tribal lords from Innistrad.NotesShowHideCommune is kinda nifty, it's like a Soulbond until end of turn.
Bogleech Witchdoctor
Creature - Goblin Shaman (uncommon)
Other goblin creatures you control get +1/+1.
, Sacrifice another Goblin: Target creature gets -2/-2 until end of turn.
2/2
IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure).
Ink-Treader wrote: ↑4 years agoVote: Subject16 and starjake
Venerable Loremaster
Creature - Elf Wizard (U)
: Target enchantment you control gains indestructible until end of turn. If that enchantment is a Saga, you may put a lore counter on it.
Whenever a Saga is put into your graveyard from the battlefield, if it had three lore counters on it, you may draw a card.
1/3
IIW: Cards the benefit all cards of a type, but benefit a subtype more.
Subject16 wrote: ↑4 years agoStarjake, Krishnath
Hashep Expeditionist
Creature - Naga Scout (Uncommon)
Desertfall - Whenever you cycle a Desert or a Desert enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, put it into your hand.
, Tap an untapped Desert you control: Add one mana of any color.
"We will find a new haven, far from the horrors of Naktamunn."
2/3
IIW: Tertiary abilities (ie Haste in black, Trample in white, see here.)
netn10 wrote: ↑4 years agoVotes: Subject16, Henlock
Monster on the Hills
Creature - Horror (Uncommon)
Tribute 2 and Sacrifice a creature (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it and sacrifice a creature.)
Whenever a creature with tribute enters the battlefield under your control, if tribute wasn't paid, each opponent loses 3 life.
1/1
IIW: Mono blue creature with riot.
Zemoo wrote: ↑4 years agoVotes: Subject16, Starjake
Champion of the Many
Creature - Human Druid (U)
~ has +2/+2 and has trample as long as you control more creature token creatures than non-token creatures.
When ~ enters the battlefield create 2 green 1/1 Saproling creature tokens.
2/2
IIW: Faerie creature with Snow supertype
void_nothing wrote: ↑4 years agoVotes: Subject16, Henlock
Whimviper
Creature - Snake Horror (U)
Whenever Whimviper attacks, up to two other target creatures with power 2 or less you control can't be blocked this turn.
Whenever another creature you control attacks and isn't blocked, Whimviper gets +2/+0 until end of turn.
1/3
IIW: Lorwyn Elementals