Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3
Kystodon Hauler 1GG
Creature - Rhino Beast (C)
Trample
Kystodons had long been domesticated by the kith as packbeasts, and they were glad to see that herds roamed wild in the subteranne.
3/3
Makeshift Quarters
Artifact - Fortification (C)
Fortified land gains "
, tap untapped creature you control: Put a +1/+1 counter on that creature."
Fortify
(: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Dispel U
Instant (C)
Counter target instant spell.
"These goblins attack fast, but they won't ever beat us unless they learn speed isn't everything." - Machik, vedalken frostmage
Galitan Spellweaver 2UU
Creature — Human Wizard (C)
Flash
U, Sacrifice Galitan Spellweaver: You may cast your next spell this turn as though it has flash.
"Speed is not the issue. It's slowing down."
3/2
Blood-Ear Overrunner R
Creature - Goblin Berserker (C)
Trample
1R: Blood-Ear Overrunner gets +1/+0 until end of turn.
The first goblin clan the cities saw was the Blood-Ears, simply because they were the least patient.
1/1
Brettan Mastiff 2WW
Creature — Dog (C)
Flash
When Brettan Mastiff enters the battlefield, untap all creatures you control.
"Lata's nose spotted them coming miles before we ever could."
—Tarnad, Brett captain
3/3
Confident Heart 3G
Instant (C)
Put two +1/+1 counters on target nonartifact creature.
Create a 0/3 colorless Wall artifact creature token named Palisade. It has defender and "This creature gains +0/+1 for each other token named Palisade you control."
"No savage invaders can overcome our fighters nor our walls." - Nanaur Lasoset, last watchcaptain of Coalhammer
Silverheath Mason 3W
Creature — Dwarf Artificer (C)
Whenever Silverheath Mason attacks or blocks, target creature gets +1/+1 until end of turn.
1, Tap an untapped creature with defender you control: Untap Silverheath Mason.
Good stone is as hard to come by these days as good stoneworkers.
3/3
Bannermen of the Ivyring 4G
Creature - Human Archer Knight (C)
This spell has flash as long as you control a fortified land.
Reach
"Quickly, to the defense of the woods, the triumvirs, and all our people!"
4/4
Sanctum Rites 2B
Sorcery (C)
As an additional cost to cast this spell, tap an untapped creature you control.
You draw two cards and lose two life. You may return a creature card in your graveyard that shares a type with the tapped creature to your hand.
Kithkin hold dearly to their ancestry. Some have a harder time letting go than others.
Verdant Well 1G
Artifact - Fortification (C)
Fortified land has "
T: Deepen."
(To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Fortify
G
An access point to the seeds of a plane.
Riot Police 1w
Creature - Human Soldier (U)
t, Tap a fortified land you control: Tap target creature.
Having a lot of troubles outsude of town walls unfortunately doesn't mean there aren't any problems inside as well.
1/4
Ritual of Decay
Enchantment (U)
Whenever nontoken creature you control dies, you may exile it. If you do, deepen.
(To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Sacrifice land: Scry 1.
Exile land card from your graveyard: Gain 2 life.
In foul times, foul traditions may resurface as well.
Cave-Eye Shrieker 1R
Creature - Goblin Shaman
(U)
Whenever another Goblin enters the battlefield under you control, choose one -
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
Their war cries, their laments, and their shouts of joy are indistinguishable from one another.
1/2
Last Wish bb
Sorcery (R)
Choose a card you own from outside the game and put it into your hand. At the beginning of the next end step, you lose the game. Exile Last Wish.
Everything but the mercy.