(This month's banner is my own elaboration on the art of the card Nashi, Moon Sage's Scion by Valera Lutfullina.)
Feburary MCC Round 4 (finals)
Channel your rage
Feburary MCC Round 4 (finals)
Channel your rage
As is tradition by now, this month we will celebrate the latest set, in this case Kamigawa: Neon Dynasty, by exploring its mechanics and themes, as usual in this kind of MCC months.
Main Challenge - Design a common creature card with an activated channel ability. The channel ability canNOT have any player draw any cards, for any reason.
Subchallenge 1 - Your card is an enchantment creature with no other card types or supertypes that's not colorless.
Subchallenge 2 - Your card is NOT mono-green, mono-blue, or exactly green-blue.
Clarifications
Show
Hide
Main Challenge
Your card must satisfy ALL the following requirements:
• It has the "creature" card type and consequently also some power and toughness. (Otherwise it would be a creature with an undefined P/T, which is treated as 0/0, and so it immediately dies the next time SBAs are checked.) It can have any additional card types, supertype, and subtypes, as far as the Main Challenge is concerned.
• It is common. This should be straightforward. It can't be an uncommon, a rare, or a mythic.
• It has an activated ability that's labeled with the "channel" ability word and that follows the pattern of existing channel abilities:
Channel — [other cost(s)], Discard CARDNAME: [effect].
• The channel ability has no card draw in those [other cost(s)] (anyway making drawing cards a cost is hard but not impossible), and most of all no card draw in the [effect] (otherwise it would just be cycling, even though yes, I know they have done it in NEO... when they knew that real cycling would have come in the very next set, SNC, only on five cards but still...)
• Only the channel ability must have no card draw. Your card's other abilities CAN draw cards.
• All forms of card draw are forbidden in the channel ability: traditional "draw N cards", looting, rummaging, etc... Anything that contains the verb "to draw" and has any number of "cards" as that verb's object.
• It doesn't matter who would draw the cards. "Target/each player draws N cards", "An/target/each opponent draws N cards", and similar things are all forbidden in the channel ability.
If even just one of these requirements is not met, the Main Challenge is also not met as a whole, and so your card would be disqualified. Please don't make me do that. I don't want to.
Subchallenge 1
To satisfy Subchallenge 1 ALL the following requirements must be met:
• Your card should already have the "creature" card type from the Main Challenge. This Subchallenge requires that it also has the "enchantment" card type.
• Your card does NOT have any other card types in the type line except for "Enchantment Creature". No "Artifact Enchantment Creature" for example. Your card can care about other card types in its rules text though.
• Your card does NOT have any supertypes in the type line. No "Legendary Creature" for example. (It would be hard to make a common legendary creature, but let's avoid that anyway.) Your card can care about any supertypes in its rules text though.
• Your card is NOT colorless. This probably means it won't be a land. Your card can be monocolored or multicolored, both traditional gold and hybrid are fine. It can also care about any colors or being colorless in its rules text.
If even just one of these requirements is not met, the Subchallenge is also not met as a whole.
Subchallenge 2
• Your cand can be green, blue, or green-blue if it also has additional colors. For example, a white-blue, black-green, or green-blue-red card passes this subchallenge.
• This subchallenge only checks ordinary color as determined by mana cost and color indicator, not color identity. In other words, you can use any green and/or blue mana symbols in the rules text.
• A relevant consequence of the last point is that you CAN use off-color channel costs. You are not required to, but you can if you want. And if you do, those channel costs CAN be mono-green, mono-blue, or exactly green-blue.
If you have any questions, post them in the MCC discussion thread.
Your card must satisfy ALL the following requirements:
• It has the "creature" card type and consequently also some power and toughness. (Otherwise it would be a creature with an undefined P/T, which is treated as 0/0, and so it immediately dies the next time SBAs are checked.) It can have any additional card types, supertype, and subtypes, as far as the Main Challenge is concerned.
• It is common. This should be straightforward. It can't be an uncommon, a rare, or a mythic.
• It has an activated ability that's labeled with the "channel" ability word and that follows the pattern of existing channel abilities:
Channel — [other cost(s)], Discard CARDNAME: [effect].
• The channel ability has no card draw in those [other cost(s)] (anyway making drawing cards a cost is hard but not impossible), and most of all no card draw in the [effect] (otherwise it would just be cycling, even though yes, I know they have done it in NEO... when they knew that real cycling would have come in the very next set, SNC, only on five cards but still...)
• Only the channel ability must have no card draw. Your card's other abilities CAN draw cards.
• All forms of card draw are forbidden in the channel ability: traditional "draw N cards", looting, rummaging, etc... Anything that contains the verb "to draw" and has any number of "cards" as that verb's object.
• It doesn't matter who would draw the cards. "Target/each player draws N cards", "An/target/each opponent draws N cards", and similar things are all forbidden in the channel ability.
If even just one of these requirements is not met, the Main Challenge is also not met as a whole, and so your card would be disqualified. Please don't make me do that. I don't want to.
Subchallenge 1
To satisfy Subchallenge 1 ALL the following requirements must be met:
• Your card should already have the "creature" card type from the Main Challenge. This Subchallenge requires that it also has the "enchantment" card type.
• Your card does NOT have any other card types in the type line except for "Enchantment Creature". No "Artifact Enchantment Creature" for example. Your card can care about other card types in its rules text though.
• Your card does NOT have any supertypes in the type line. No "Legendary Creature" for example. (It would be hard to make a common legendary creature, but let's avoid that anyway.) Your card can care about any supertypes in its rules text though.
• Your card is NOT colorless. This probably means it won't be a land. Your card can be monocolored or multicolored, both traditional gold and hybrid are fine. It can also care about any colors or being colorless in its rules text.
If even just one of these requirements is not met, the Subchallenge is also not met as a whole.
Subchallenge 2
• Your cand can be green, blue, or green-blue if it also has additional colors. For example, a white-blue, black-green, or green-blue-red card passes this subchallenge.
• This subchallenge only checks ordinary color as determined by mana cost and color indicator, not color identity. In other words, you can use any green and/or blue mana symbols in the rules text.
• A relevant consequence of the last point is that you CAN use off-color channel costs. You are not required to, but you can if you want. And if you do, those channel costs CAN be mono-green, mono-blue, or exactly green-blue.
If you have any questions, post them in the MCC discussion thread.
DEADLINES
Design deadline: Sunday, March 13th 23:59 EDT Monday, March 14th 23:59 EDT
Judging deadline: Wednesday, March 16th 23:59 EDT Saturday, March 19th 23:59 EDT
RUBRIC
MCC Rubric
Show
Hide
Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
bravelion83
void_nothing
PLAYERS
@Henlock
@slimytrout
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.