Design each of the following:
A new card for a legendary creature first printed in Legends
A card that mechanically references, by name, a nonbasic card first printed in Alpha
A "Magus of" - that is, a Human Wizard that exactly replicates the effect of an older artifact, enchantment, land, instant, or sorcery
A card with both a non-evergreen mechanic that was first printed in or before Scourge and one that was first printed in or after Mirrodin
A card that uses either physical dexterity or ante
A new card for a legendary creature first printed in Legends
A card that mechanically references, by name, a nonbasic card first printed in Alpha
A "Magus of" - that is, a Human Wizard that exactly replicates the effect of an older artifact, enchantment, land, instant, or sorcery
A card with both a non-evergreen mechanic that was first printed in or before Scourge and one that was first printed in or after Mirrodin
A card that uses either physical dexterity or ante
bravelion83 wrote: ↑2 years ago• A new card for a legendary creature first printed in Legends
Ramirez DePietro
Ramirez, Immortal Pirate
Legendary Creature — Spirit Pirate (R)
Menace
Whenever Ramirez, Immortal Pirate enters the battlefield, you draw a card and create a Treasure token.
, Sacrifice three Treasure tokens: Return Ramirez from your graveyard to the battlefield tapped.
"Have I lost my loot? Again?!?"
3/3
• A card that mechanically references, by name, a nonbasic card first printed in Alpha
Elvish Growth-Mage
Creature — Elf Wizard (U)
At the beginning of combat on your turn, choose one —
• Create a copy of Giant Growth. If you do, cast the copy. (You still pay its cost.)
• Other creatures you control get +1/+1 until end of turn.
"Individuals grow. Environments grow. It's just a matter of how to best let nature do its job."
2/2
• A "Magus of" - that is, a Human Wizard that exactly replicates the effect of an older artifact, enchantment, land, instant, or sorcery
Magus of the Mine
Creature — Human Wizard (R)
At the beginning of each player's draw step, if Magus of the Mine is untapped, that player draws an additional card.
Fearful howls resound in the abandoned mine.
2/3
• A card with both a non-evergreen mechanic that was first printed in or before Scourge and one that was first printed in or after Mirrodin
Arcbound Feline
Creature — Cat (U)
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Amplify 1 (As this creature enters the battlefield, put an additional +1/+1 counter on it for each Cat card you reveal in your hand.)
It strikes with the strength of all its pride.
0/0
• A card that uses either physical dexterity or ante
Luckling
Creature — Shapeshifter (M)
Remove Luckling from your deck before playing if you're not playing for ante.
As Luckling enters the battlefield, each player puts a creature they control, a creature card from their graveyard, or a creature card they own in exile into the ante zone.
Luckling has all supertypes, card types, subtypes, and abilities of cards in the ante zone.
Luckling's power is equal to the total power of creature cards in the ante zone and its toughness is equal to those cards' total toughness.
*/*
Poll will run for 5 days and anyone may vote. Good luck to both contestants!slimytrout wrote: ↑2 years agoRubinia, the Whispersong
Legendary Creature - Faerie Wizard (R)
Flying
: Gain control of target creature for as long as Rubinia, the Whispersong remains untapped.
A beautiful voice echoes faintly among the trees, drawing curious travelers ever deeper into the woods.
3/3
Nesting Bowerbird
Creature - Bird (R)
Flying
: Add one mana of any color.
Whenever Nesting Bowerbird deals combat damage to a player, create a 0/1 green Bird creature token named Birds of Paradise. It has flying and " : Add one mana of any color."
2/2
Magus of the Tomb
Creature - Human Wizard (R)
: Add . Magus of the Tomb deals 2 damage to you.
"I do not seek glory for myself, but rather to preserve the splendor of those long dead."
2/2
Last Words
Sorcery (U)
Draw a card. Each player loses 1 life.
Fateful Hour - If you have 5 or less life, this spell has storm. (When you cast a spell with storm, copy it for each spell cast before it this turn.)
It is said that in their final seconds, men speak the truest words of their entire lives.
Jenga!™
Enchantment (Un-R)
At the beginning of each end step, use one hand to remove a card from the middle of target opponent's library (without separating it into two distinct libraries) and exile it. You may play that card from exile as long you control Jenga!™
Whenever you cause the top card of an opponent's library to touch you or the table, sacrifice Jenga!™
(N.B.: yes, Hasbro owns Jenga!)